The ambitious project titled Six Days in Fallujah has been resurrected after 11 years. The game about the beginnings of war in Iraq just received a cinematic trailer.
Today's trailer for a game suspended 11 years ago came as quite a surprise. Six Days in Fallujah, as the game is titled, is coming back and it looks like it will launch this year (on PC and selected consoles).
This game is an ambitious shooter, which takes on a historical theme, focusing on one of the most turbulent moments of the war in Iraq - the Battle of Fallujah. The title is being developed in cooperation with veterans who were at the front in those days. Based on their words, as well as archival materials, the devs are creating a work that is supposed to reflect 100% of the unpleasant feelings associated with being on the battlefield. Earlier it was planned as a TPP game, but now we know that the game's final shape will be adopt FPP convention.
The very fact of revitalization of this project is something unexpected. Let's go back to April 2010, when Konami had withdrawn support for Atomic Games due to the sensitive subject matter covered by Six Days in Fallujah. Since then, no one has been willing to provide the developers with the necessary resources to complete the game.
This time, the company formed by former Atomic Games CEO Peter Tamte, Vicura, is responsible for resurrecting the title. Development of the game has been outsourced to devs from Highwire Games (the studio founded by the co-authors of the Destiny and Halo series from Bungie) - people who can currently boast an interesting PlayStation VR project under the title Golem (via Eurogamer). Seeing who is at the helm of Six Days in Fallujah, we don't expect another cancelation.
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Author: Karol Laska
His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.