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News video games 13 November 2019, 22:20

Yesterday, Human Head Studios Released Rune II, Today it was Absorbed by Bethesda

Today, the American studio Human Head closed its operations after 22 years of existence on the gaming market. However, all the employees quickly found employment in the newly formed Roundhouse Studios team opened by Bethesda.

Human Head Studios will now operate under the name of Roundhouse Studios.

After 22 years of creating video games, Human Head Studios closed business, which was announced today on the team's official website. However, this is not the end of the story of this talented group of people. Bethesda came with a helping hand and decided to hire the whole team under a new name - Roundhouse Studios.

In a press release, team's creative director Chris Rhinehart admitted that the reason for closing the independent studio was economic problems. It became clear that Human Head could no longer exist in the same shape. Rhinehart stressed, however, that the developers are happy to start a new chapter in the Bethesda family. The changes will certainly not be too drastic for the employees. Rhinehart remained as the creative director and the company will continue to be headquartered in Madison, Wisconsin. Moreover, the developer's job offers have not disappeared.

"We were excited by the opportunity to bring under the Bethesda umbrella this talented, established development team," commented Todd Vaughn from Bethesda Softworks.

Human Head Studios was founded in 1997. Over the years the team has created and co-created such games as Blair Witch Volume II: The Legend of Coffin Rock, Rune, Prey (2006), BioShock Infinite and Batman: Arkham Origins. The last work of the team was Rune II, which made its debut in Epic Games Store yesterday.

  1. Human Head Studios - official website

Krzysztof Kaluzinski

Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.

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Rune II

Rune II