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Alan Wake 2 Guide by gamepressure.com

Alan Wake 2 Guide

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Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls Alan Wake 2 guide, walkthrough

In Bright Falls and Bunker Woods from the game Alan Wake 2 are hidden rhymes - optional finds. On this page of the guide is a list of all the rhymes of Saga and you will also learn how to solve their puzzles (using dolls and collecting talismans).

Last update: 14 November 2023

While exploring the Bright Falls town and the surrounding Bunker Woods in Alan Wake 2, Saga Anderson can find Nursery Rhymes. In our guide, you will find solutions to all the Nursery Rhyme puzzles from Bright Falls - we explain how to arrange the dolls on the drawings and what charms are rewards for completing these optional puzzles.

You will need various dolls to complete the puzzles. You can find the complete list on a separate page Dolls from Nursery Rhymes. Remember to always take the dolls back after solving a given puzzle.

Nursery Rhyme in the northern Bunker Woods

You can reach the Nursery Rhyme during your first visit to Bunker Woods in Return 5.

1 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
2 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. The secret is north of the hut - the Break Room, in a small camp in the northern part of the woods. You need to go off the main path leading towards the Walhalla Nursing Home.
3 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. Place the mother doll on the drawing of a house (1 in our picture).
  2. Place the child doll on the drawning of a tree (2 in our picture).
The Ranger Station is in the southern part of the woods, and you can visit this area after defeating the boss in Overlap in the Valhalla Nursing Home - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. A charm icon will appear on the path southwest of the Nursery Rhyme. Follow this path, and you will come across a Lantern Charm on the ground (Flashlight Boosting, 1 additional charge to the flashlight).

Nursery Rhyme in Ranger Station

The Ranger Station is in the southern part of the woods, and you can visit this area after defeating the boss in Overlap in the Valhalla Nursing Home.

4 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
5 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. Enter the station and search the rooms on the first floor.
6 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. Place the child doll on the drawing of the house (1 in our picture).
  2. Place the monster doll on the candy drawing (2 in our picture).
7 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
The beach is east of the Ranger Station in the southern part of the woods - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. Be sure to reach the back door of the Ranger Station shown in picture 1. Open them from the inside.
  2. Opening the door will cause footprints to appear. They lead to the first floor of the building. The traces lead to the bathtub first, and then to the bed from picture 2. You will find Coffee Mug Charm on it (one-time save from death).

Nursery Rhyme on the beach in Bunker Woods

The beach is east of the Ranger Station in the southern part of the woods.

8 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
9 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. You can reach the beach only after defeating the boss in the Overlap at the Walhalla Nursing Home because the area is flooded otherwise.
Note - In this location, a bug may occur where the Nursery Rhyme will not be enlightened when the camera zoom in - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. Place the monster doll on the drawing of waves (1 in our picture).
  2. Place the child doll on the jewelry drawing (2 in our picture).
  3. Place the mother doll on the drawing of a boat (3 in our picture).

Note - In this location, a bug may occur where the Nursery Rhyme will not be enlightened when the camera zoom in. You can solve this by aiming a flashlight at it (as in our picture) and remembering the placement of the drawings on the piece of paper.

Billie's Boat Yard is adjacent to the Bright Falls town, but you can't get there early in the game because you'll discover a locked gate - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. A charm icon will appear on the map north-east of the Nursery Rhyme. Reach the overturned boat on the beach. You will encounter elite Taken enemies in this area, but you can quickly take the collectible and escape.
  2. You will find Valhalla Nursing Home Charm here (increasing the effectiveness of trauma pads and painkillers).

Nursery Rhyme next to Billie's Boat Yard

Billie's Boat Yard is adjacent to the Bright Falls town, but you can't get there early in the game because you'll discover a locked gate.

10 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
11 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. You need to reach the boat yard from the Valhalla Nursing Home side after defeating the boss in the Overlap.
  2. You can find the Nursery Rhyme on the small pier east of the boat yard.
12 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. Place the mother doll on the drawing of waves (1 in our picture).
  2. Place the monster doll on the drawing of a boat (2 in our picture).
13 - Alan Wake 2: All Nursery Rhymes puzzles in Bright Falls - Rhymes - Alan Wake 2 Guide
  1. In the central part of the Billie's Boat Yard, the charm icon will appear on the map. Reach the overturned white boat and watch out for the newly arrived Taken in the area. The collectible is Anchor Charm (Flashlight Boosting, the flashlight has a chance to stun the opponent).
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