The most interesting strategy games released in 1998
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Age of Empires: The Rise of Rome
Strategy
January 31, 1998
An expansion for Age of Empires, a popular strategy game developed by Ensemble Studios. The expansion introduces four new civilizations (Rome, Carthage, Palmyra, and Macedonia) and additional battle units, including armored elephants, battle chariots, camel riders, slingshooters, as well as galleys armed with burning projectiles. Additionally, the add-on introduces new technologies, such as logistics, medicine, pavises, or martyrs, and incorporates buildings characteristic for the Ancient Rome era, including its numerous landmarks – during the gameplay, we can build coliseums, aqueducts, or thermae.
Lula: The Sexy Empire
Strategy
February 18, 1998
An economic strategy game for adult players. It was developed by Interactive Strip. The player's task is to establish and expand a porn empire. The game is divided into three parts. First, the player is required to earn enough money to buy counterfeit documents in order to escape from a desert town, where the protagonist was left alone by treacherous companions after a bank heist gone wrong. Second, the player has to set up and develop their porn business - the player produces porn films and extends their studio. In the last part, global expansion begins and the player develops a chain of sex-shops and sends a 24/7 TV broadcast. A model called Lula is the player's main business partner, but one can also hire other actresses and actors. One of the player's tasks is to shoot porn films, which requires them to select appropriate stars and create scenarios. Lula: The Sexy Empire offers two-dimensional graphics, resembling comic books in terms of the visuals. The game features significant erotic content.
Deadlock II: Shrine Wars
Strategy
February 28, 1998
Sequel strategy game played in turn-based system, Deadlock, by Accolade. Despite the fact that in comparison to the original Deadlock II has been enriched with a number of new options and gameplay possibilities and added a new story, the game is still based on the basic assumptions of its predecessor and very much resembles it.
Krush Kill 'N Destroy 2: Krossfire
Strategy
March 3, 1998
The second part of the real-time strategy - Krush Kill 'N Destroy tells a story that takes place 100 years after the nuclear conflict of 2079 and 40 years after the first "Survivors" left their underground bunkers to stand face to face with the race of "Mutants".
StarCraft
Strategy
March 28, 1998
A world-famous real-time strategy by the legendary developer Blizzard Entertainment. Set in a science fiction world, the game features dynamic battles between three enemy fractions – the descendants of humans known as Terrans, the enigmatic Protoss, and the insectoid Zerg. StarCraft offers 30 extensive missions divided into three different single player campaigns. Each of the available races is distinguished by unique units, technologies, buildings etc., giving players the opportunity to play in three vastly different styles. The single player mode serves as an introduction to the extensive multiplayer for up to eight players, which has earned StarCraft eternal fame and gathered a huge e-sport community. Additionally, the title offers level and scenario editor allowing for the creation of original levels, units, and even whole campaigns.
Warhammer: Dark Omen
Strategy
April 7, 1998
Warhammer: Dark Omen is a real-time strategy (RTS) with cRPG elements, whose action is set in the reality of the popular fantasy universe. The player takes on the role of captain of mercenaries Morgan Bernhardt, leading his troops to fight against the hordes of darkness. The title was produced by Mindscape under license from GamesWorkshop.
Capitalism Plus
Strategy
April 20, 1998
Capitalism Plus is an extensive economic strategy, which, according to the assumptions of developers from Enlight Software studio, is to be a simulation of modern business. The player starts the game with only a small company and his task is to build an industrial empire. The creators anticipated several variants of the game, including the multiplayer network mode.
Sid Meier's Civilization II: Multiplayer Gold Edition
Strategy
April 30, 1998
A special edition of Sid Meier's Civilization II. This version of the game came with a highly-anticipated multiplayer mode. In Multiplayer Gold Edition gameplay remains the same - we still lead a chosen civilization over the centuries to world domination by military or economical conquest. As previously, the players must focus not only on the expansion of their cities, technological advancement, and the creation of a proper political system, but also diplomatic relations with other countries and world exploration. Along with the standard in-game content of the base game, Sid Meier's Civilization II: Multiplayer Gold Edition comes with the 39 scenarios from the Fantastic Worlds and Conflicts in Civilization expansions. Seven people can play in multiplayer mode through LAN, Internet, or on one computer in the hotseat mode.
LEGO Loco
Strategy
April 30, 1998
LEGO Loco is a strategy game, produced by Intelligent Games studio and addressed to young railway fans. The player has the opportunity to build his own railway network based on elements modelled on LEGO City brick sets, and then direct the movement of trains running on it.
Earth 2140
Strategy
June 15, 1998
Earth 2140 is a real-time strategy (RTS) that is set in the distant future. Earth's market conflict between factions of UCS (United Civilized States) or ED (Eurasian Dynasty). The player takes control of one side and tries to tip the scales of victory. Developers from TopWare Programs (currently Reality Pump) have prepared more than 50 missions in single player mode and more than 30 maps for multiplayer battles.
Icarus: The Sanctuary of Gods
Strategy
June 15, 1998
RPG game enriched with strategic elements. The story tells the story of a team of mercenaries led by Dreus, who have to resist the hordes of monsters sent by the god Ercanet. We start the game with two heroes, but at the same time the number of companions increases as the action develops.
M.A.X. 2: Mechanized Assault & Exploration
Strategy
June 29, 1998
Continuation of the original strategy game, allowing you to play in real time, in turn-based system or in the hybrid variant. This time we are at the forefront of people or one of the 7 races belonging to the intergalactic Concord and we face the hostile Sheevat race.
Commandos: Behind Enemy Lines
Strategy
June 30, 1998
A turn-based tactics game set in the World War II, created by Spanish developer Pyro Studios. In Commandos: Behind Enemy Lines you take command of a small squad of specially trained soldiers sent on a variety of high-risk missions behind enemy lines. The game offers 25 missions with varying objectives and difficulty levels. One of the characteristic features of Commandos: Behind Enemy Lines is the fact that each member of the team has different skills. The key to success in most missions lies in using them in a smart and synchronized way. Your team is composed of a variety of commandos: a green beret, a driver, a diver, a minesweeper, a sniper, and a spy – each of them has unique skills not available for the rest. For this reason keeping all your men alive is essential for completing each mission – loosing just one of them makes reaching your objectives impossible.
Clash
Strategy
June 30, 1998
Clash is a turn-based strategy prepared by the Polish developer studio Longsoft Multimedia, whose plot was based on the legend of the ancient land of Karkhan. The player is at the forefront of a civilization that defends itself against invaders' attacks. The creators placed great emphasis on economic elements and options for expanding the fortress.
Dragonseeds
Strategy
August 6, 1998
Strategy with elements of the action game, developed by Jaleco Entertainment. At Dragonseeds we put up our dragon to fight in the arena and gradually climb up the career ladder. Winning the next duels we gain money that we can use to buy new weapons for our charges; the reptile itself also grows in strength, which allows it to face more and more powerful opponents.
Mech Commander
Strategy
August 21, 1998
An unusual real-time strategy embedded in the Battle-tech universe, in which we take control of the powerful combat machines - the mosses. The game focuses on the tactical side of the clashes. There are no options for building a base and obtaining raw materials. Instead, our task is to skillfully control the battle groups.
Command & Conquer: Red Alert - Retaliation
Strategy
August 28, 1998
Stand-alone addition to Command and Conquer real-time strategy: Red Alert. The production includes content offered by Counterstrike and The Aftermath add-ons for personal computers. In addition, the title offers film interludes never before available.
Railroad Tycoon II
Strategy
October 15, 1998
Railroad Tycon II is a continuation of the excellent economic strategy of 1991. The player takes on the role of an entrepreneur who wants to build a railway empire. Its basic tasks include, among others, laying out railway routes, obtaining funds for investments and fighting against competition. Developers from PopTop Software studio took care of a large number of scenarios for solo games and a fully functional multiplayer game mode.
Knights & Merchants: The Shattered Kingdom
Strategy
October 15, 1998
A real-time strategy that takes place in pseudo-medieval times. Allows you to play the key role of the royal crown hetman. The whole thing is focused on the economic side of the management of the kingdom. In addition to the extensive solo campaign, there is also a multiplayer mode.