turn-based PlayStation 1 Games
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Final Fantasy VII
RPG
January 31, 1997
The seventh installment of the extremely popular series of Japanese RPG games created by Square Enix. The production became famous as one of the most cult parts of the cycle, offering a heart-gripping story and many solutions adopted later permanently into the genre. The title tells the story of Cloud Strife and a group of his friends fighting against the powerful Shinra corporation.

Magic: The Gathering - Battlemage
Strategy
November 1, 1996
Hybrid turn-based strategy and RTS, based on the Magic: The Gathering card game license. The player takes on the role of one of the mighty mages and ends up on the continent of Corondor, where he takes part in a war for influence with other wizards. The title has both a multiplayer Duel mode and a feature campaign in which we try to gain control over the whole land.

Final Fantasy IX
RPG
July 7, 2000
The 9th main entry in a classic jRPG series, originally released in 2000 on PlayStation console, and ported to PC ten year later. After a few games featuring slightly cyberpunkish settings, Final Fantasy IX returns to the roots of the series, where we are once again met by knights, princesses, and dragons. Players take the role of a young thief, who, together with a company of other heroes, faces the evil queen Brahna, who is responsible for the outbreak of a great war. However, as it turns out, the queen has been nothing more than a pawn in the hands of a much more dangerous enemy. In terms of game mechanics, the game is a combination of proven solutions with some limited innovations, such as a redesigned profession system or ATE mode (Active Time Event), which allows us to see what other team members are doing, give access to numerous side quests and a chance to collect various useful items.

Sid Meier's Civilization II
Strategy
January 30, 1999
A sequel to the extremely successful turn-based strategy game Sid Meier's Civilization. Like in the first installment, our goal is to create a global empire through the advancement of army, economy and politics. Going from the year 4000 B.C. up to the distant future, the player can lead one of the 21 playable nations to its glory. Unlike its predecessor, the sequel allows the player to modify the rules of the game, like choosing the opponent, setting victory conditions, or changing the shape of the world. Also, there are two scenarios available: one set in the times of the Roman Empire and the other during the Second World War period. The civilization's development begins with the establishment of a settlement, its gradual expansion and the production of military and civil units. Subsequently, the player chooses the form of government and diplomacy, trade, technological investment and so on. Victory can be achieved in many ways: eliminating all opponents, cultural domination, or sending a colony spaceship to Alpha Centauri. The game comes with a map editor.

Worms: Armageddon
Strategy
November 30, 1999
Worms: Armageddon is an extended version of the cult turn-based strategy, Team 17 Software. The creators remained true to the original Worms gameplay, but added new fun modes, additional weapons and accessories for the title games. Along with the release of the game, WORMNET network service servers were also launched, allowing for multiplayer clashes via the Internet.

Carnage Heart
Strategy
January 31, 1997
A futuristic turn-based strategy in which the player plays the role of the robot unit commander. Unlike other games of this type, in Carnage Heart the user has no direct control over their machines. Instead, he must program them in advance in such a manner, that in clashes they are able to cope without anyone's help.

Ogre Battle: The March of the Black Queen
Strategy
September 27, 1996
Hybrid JRPG and a strategy game in which we travel across the continent of Zetegenia to overthrow the bloody rule of the emperor. While we move around the tactical map in real time, clashes involving various units (from humans to mythical creatures like griffins or vampires) take place in turn-based mode. Depending on our actions, history can end in one of thirteen ways.

X-COM: Terror from the Deep
Strategy
December 1, 1996
A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths. As the commander of X-COM, the player has to build and develop underwater bases, and then create new troops, which will intercept alien vessels, destroy their crews, and deliver samples for the scientists. In comparison to its predecessor, the gameplay in X-COM: Terror from the Deep hadn’t changed much, but the game employs an improved interface and an updated graphic engine. The number of alien species has also been increased, as well as the set of technologies, weapons, and equipment that can be used by our forces.

Dragonseeds
Strategy
August 6, 1998
Strategy with elements of the action game, developed by Jaleco Entertainment. At Dragonseeds we put up our dragon to fight in the arena and gradually climb up the career ladder. Winning the next duels we gain money that we can use to buy new weapons for our charges; the reptile itself also grows in strength, which allows it to face more and more powerful opponents.

Worms (1995)
Strategy
November 29, 1995
A turn-based strategy-arcade game in which two title teams are facing each other and the aim of each is to defeat the opponent through the elimination of all members of his team. The game takes place on randomly generated two-dimensional maps, and during battles worms use a variety of weapons and accessories.

Monster Rancher Battle Card: Episode II
Puzzle
March 23, 2000
Spin-off of the Monster Rancher series, in which we fight for cards with other fans of Battle Cards game, existing in the universe of the series. Our goal in the Monster Rancher Battle Card: Episode II is the acquisition of new cards, which is effective by winning subsequent clashes or using the functionality that allows you to generate new items of the collection, based on the data stored on CDs.

Monster Rancher 2
Strategy
February 25, 1999
The second part of a series of strategy games with elements of RPG and life simulation, in which we play the role of a beginner trainer of title monsters. Our task is to acquire new specimens and gradually increase their combat potential, so that they can win new victories during turn-based battles on the arena.