CoD: Vanguard players have been caught off guard. It has come to light that the weapons in this year's Call of Duty installment have significant bullet spread.
The Call of Duty series isn't famous for its highly realistic approach to war realities, but it turns out that this year's installment - CoD: Vanguard - is at least somewhat close to reality in one aspect - weapons have considerable recoil, and the bullets don't go exactly where the sights are due to the so-called "bloom mechanics". This means that this time we have to take into account the above mentioned factor. While bullet spread was present in previous games, it was never this noticeable, and certainly not when aiming down sights (shooting from the hip is something else).
The first analysis of this phenomenon in Vanguard was undertaken by channel TrueGameData on YouTube. The author of the material measured the spread for different weapons:
The youtuber examined the spread of various rifles, LMGs, submachine guns and sniper rifles. The largest discrepancies between the position of the sight and the actual bullet hitting appeared SMGs, including the popular MP 40 or "Pepesha".
On the one hand, some players are happy that weapons that shouldn't be accurate at longer distances will finally stop having a 100% hit rate; on the other hand, the fan community, not used to the large spread, doesn't feel too comfortable with this.
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For players who prefer more efficiency, however, we have good news. TrueGameData has shown in its analysis that uncomfortable bullet spread can be reduced by adjusting individual weapons with various add-ons that increase accuracy, which is helpful in offsetting this effect.
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Author: Michal Ciezadlik
Joined GRYOnline.pl in December 2020 and has remained loyal to the Newsroom ever since, although he also collaborated with Friendly Fire, where he covered TikTok. A semi-professional musician, whose interest began already in childhood. He is studying journalism and took his first steps in radio, but didn't stay there for long. Prefers multiplayer; he has spent over 1100 hours in CS:GO and probably twice as much in League of Legends. Nevertheless, won't decline a good, single-player game either.