The creators of Clair Obscur: Expedition 33 also don't plan to expand the team beyond its size, even as they are already working on another authentic project.
"Real" and "authentic"—that's what the next game from the developers of Clair Obscur: Expedition 33 is supposed to be.
It's been almost six months and 5 million copies later, and there's no doubt now: Sandfall Interactive's game is a strong contender for GOTY, even with some tough competition. Although the French jRPG hasn't topped the bestseller lists enough to threaten the biggest releases of the year, the success of Expedition 33 has far exceeded the developers' expectations, allowing them to calmly think about the future.
The devs mentioned both of these issues in an interview with 3DJuegos. Of course, the team thought they were making a great game, but in the gaming industry, just believing that doesn't count for much. Therefore, the team tried to rein in their imagination, and even the thought that anyone would cosplay as the characters from Expedition 33 seemed too bold. Now, as Guillaume Broche, the game's Director, put it, "there are thousands of them," and the creators have seen countless enthusiastic reactions from players who appreciated the title.
Nevertheless, the team quickly concluded that even after great success, the studio shouldn't change its strategy. On the contrary, the success of Expedition 33 convinced the creators that their approach was spot on. This means that the developer continues to rely on a small, flexible team, consisting of no more than 50 people (if possible), passionately working on one game at a time.
Such a declaration is not surprising, as in recent years, more and more developers have pointed out (including in the context of mass layoffs at major publishers) that forcefully expanding a team and taking on too many projects is not a good idea. Therefore, Broche likely makes it clear: new hires will only be made when there is a "specific" need.
Of course, expanding the studio a bit would definitely be helpful. About 30 people worked on the studio's first game. There are even smaller teams, but let's be honest: not everyone can afford to polish a new project for 6-8 years, as Team Cherry did.
Nevertheless, we will likely wait a long time for Sandfall Interactive's new game. For now, Broche could not provide any information about it. He only assured that the creators want to stay "honest" with the players and will keep taking risks, especially with the storyline, to make something that's "real" and "authentic." Content and updates for Expedition 33 will also continue to be made (also as a "thank you" to players).
I don't have any specific info about the next game. We want to be honest with players and stay true to why we create games: we do it because we want to. We want the next project to be real and authentic and to take risks, especially when it comes to the storyline. In the meantime, we are still working on Expedition 33 and plan to introduce new content in the near future.
As we have already written, these updates will include extra locations, as well as another playable biome and new bosses.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).
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