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News video games 10 June 2019, 11:18

author: Adrian Werner

Elden Ring - Open World Confirmed, Character Creator Revealed

We got to know some fresh details about Elden Ring, the new RPG title by From Software studio. The information consists of the in-game world structure and the presence of character creator.

Elden Ring - Open World Confirmed, Character Creator Revealed - picture #1
Work on the Elden Ring started in 2017.

Yesterday, during the Microsoft E3 2019 Expo conference, the game Elden Ring, a new project of From Software studio, was officially announced, with was developed with the help of famous writer George R.R. Martin. However, only basic details were shown. That is why we welcomed with interest the interview with the artists published a few hours later, in which we found some valuable info.

Chief designer Hidetaka Miyazaki revealed that work on the title started right after the DLC for Dark Souls III was finished. Unlike Sekiro's action-packed Shadows Die Twice, the Elden Ring is supposed to put a much stronger emphasis on RPG elements. The developer, however, reassured that there will be no shortage of the arcade combat system, for which From Software is famous.

We can also expect a very high level of difficulty that will allow players to enjoy the satisfaction of overcoming real challenges. Miyazaki also emphasizes that the Elden Ring will offer a wealth of weapon types, magic techniques and tactics that can give players more freedom to choose how to eliminate enemies than in previous games of the studio.

In Elden Ring we will be able to create our own hero. The game will offer a world with an open structure. In the explored land there will be no shortage of powerful castles with complex interior design. We can also expect a lot of different bosses.

Elden Ring is coming out for the PCs, Xbox One and PlayStation 4 consoles, with no release date scheduled yet.

  1. Elden Ring - the official website of the game
  2. From Software - official website
  3. Bandai Namco Entertainment - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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