How to show FPS in Battlefield 6 Beta without 3rd party tools

Many players discovered that their old tools to show FPS do not work in the case of BF6. However, we have a solution.

Damian Gacek

1

How to show FPS in Battlefield 6 Beta without 3rd party tools, image source: Battlefield 6, developer: Battlefield Studios.
How to show FPS in Battlefield 6 Beta without 3rd party tools Source: Battlefield 6, developer: Battlefield Studios.

After a long wait, the first players can test Battlefield 6. Until September 11th we have a chance to take part in Early Access and Open Beta. Let’s remember that it is not the finished product. So, we can encounter many issues. Some players experience crashes, others can’t join the game, even though they should be able to, and even more people have problems with matchmaking. Those who manage to overcome these issues, or do not encounter them at all, have to face one more challenge – how to show FPS in Battlefield 6.

How to show FPS in BF6 Beta

After launching Battlefield 6, many players have noticed that their regular tools to show FPS counters are useless, as the game blocks them. So, the question is how to fix this issue. Fortunately, there is an easy way to solve that:

  1. Launch the game. Once in…
  2. You need to press “~” on your keyboard (without quotation marks).
  3. Next, write: “PerfOverlay.DrawFps 1” (without quotation marks).
  4. Now, you should see the FPS counter.
  5. If you want to turn it off, write it once again but in the place of 1, write 0 - “PerfOverlay.DrawFps 0

Some of you might be a little bit nervous to write a command line in your game, as it is a competitive title, and we don’t want to be banned because of FPS counter, right? Don’t worry though, it is a safe way to see your frames. Many players use it. Moreover, it is recommended by EA in their guide.

Now all you need to do is play! Hopefully, you will not be affected by queues anymore. Good luck!

Battlefield 6

October 10, 2025

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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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