Devs of new RPG set in the world of Warhammer 40K talk about the real magic of Baldur's Gate 3. „It was the sheer palette of ways that you could express yourself”

Warhammer 40,000: Dark Heresy will feature crazy romances, but for the creators, this will be just one manifestation of how they approach character development in their RPGs.

Jacob Blazewicz

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Devs of new RPG set in the world of Warhammer 40K talk about the real magic of Baldur's Gate 3. „It was the sheer palette of ways that you could express yourself”, image source: Owlcat Games.
Devs of new RPG set in the world of Warhammer 40K talk about the real magic of Baldur's Gate 3. „It was the sheer palette of ways that you could express yourself” Source: Owlcat Games.

No, Baldur’s Gate 3 isn’t the reason why Warhammer 40,000: Dark Heresy will feature more "wild romances" - though there’s no denying that Larian Studios’ work inspired the developers.

Owlcat Games has already said that its new Warhammer 40,000 game is being built largely from scratch. The developers share the same ambition that drove Larian Studios while they worked on Baldur's Gate: to craft an RPG that makes players feel like they’re sitting at a real tabletop RPG session.

In practice, this means Dark Heresy will feel darker and more intimate than Owlcat’s previous Warhammer 40,000 game, Rogue Trader. And there is probably nothing more intimate than romances.

Baldur’s Gate 3 lets players express themselves like never before

Let’s be honest: interpersonal relationships aren’t exactly the first thing you think of when it comes to Warhammer 40,000. Epic battles, unrelenting brutality, and fanaticism are what usually define stories set in this grim universe. This is especially true in video games, where players usually take on the role of an army commander or a Space Marine - or, in rare cases, an Ork, the last WH40K race anyone would expect to see in a story with ‘intimate’ themes.

Even in the grim universe of the 41st - or rather the 42nd - millennium, there’s no shortage of personal, down-to-earth stories, and that’s exactly what Owlcat Studio wants to focus on in Dark Heresy. Anatoly Shestov frames this in the context of Baldur’s Gate 3 - which makes sense, given Larian Studios is famous for its inventive romance options.

However, the director of Dark Heresy stresses that it’s not the romances (or the infamous bear antics) in Baldur’s Gate 3 that inspire the team, but rather the freedom players have to express themselves beyond dialogue and combat,” (via PCGamesN):

From my point of view, the main thing that differentiates Baldur's Gate 3 from other games and [Larian]'s previous games isn't its reactivity or romances.

It wasn't even the sex with a bear, for fuck's sake. It was the sheer palette of ways that you could express yourself at any given time. Not just in the combat, dialog, interactions or exploration; No, it's in the way it makes you think - it's the true tabletop way of thinking.

Shestov highlights a challenge that’s long kept developers from offering this level of freedom: the massive costs involved. It was only Baldur’s Gate 3 that showed developers the real payoff of this approach - and taught them how to wisely allocate resources and gauge player experience.

Not copying Baldur’s Gate 3, but rather "going under the skin"

Still, the director of Dark Heresy stresses that Owlcat Games is approaching romances in their own way - without taking cues from Baldur’s Gate 3, Dragon Age, or Mass Effect.

The developers emphasize that it’s not just about "sex," which, as Josh Sawyer once put it, is really just an "achievement." For the studio, the heart of character development and player interaction lies in emotions - not just love, but also hate, jealousy, and more. In other words, the ‘crazy romances’ (and there will be plenty) are just one way Owlcat plans to explore relationships with NPCs.

We are genuinely making the games we like to play, and I don't know why, but for us a good RPG comes with the option to become intimate with the precious people around you - not just in terms of sex; sex is just an achievement, but the whole idea of going under the skin, going deeper than you expected. […]

For us the sense of love, hatred, envy; any emotion is the pinnacle of character development as a whole, and we're using romances as just one way to achieve it.

It isn't a just a check-box task to deliver kinky stuff. It comes from what you think will allow this particular character to evolve.

"Romances" in games often spark strong emotions. For some RPG fans, romance is almost a must-have in any serious game of the genre, but others argue that developers often reduce it to little more than "achievements" - a string of tasks leading to a steamy scene, as Shestov puts it. There are exceptions - Josh Sawyer even praised Cyberpunk 2077 - and it looks like the Dark Heresy team wants their game to be one of those exceptions.

Warhammer 40,000: Dark Heresy is coming to PC, PS5, and Xbox Series X/S, but there’s still no official release date.

  1. Dark Heresy has the potential to become the best Warhammer 40,000 game

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Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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