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News video games 28 October 2021, 18:27

author: Jacob Blazewicz

New World Without Economic Crisis; Amazon Reassures

Amazon Games' creative director sees no need to directly interfere with New World's economy. For now, the developers are waiting for the effect of recent changes, including the return of Outpost Rush.

IN A NUTSHELL:
  1. David Verfaillie, creative director of Amazon Games, spoke out on reports of an impending economic crisis in New World;
  2. According to the developer, the situation is currently within "acceptable standards", but the creators will not hesitate to intervene if necessary;
  3. For now, Amazon has introduced a significant fix and has begun restoring Outpost Rush, which should help players earn gold;
  4. In addition, Verfaillie mentioned a useful but (yet) under-exposed mechanic that enables players to significantly increase their in-game income.

New World is undoubtedly Amazon's biggest gaming success story (if you exclude Twitch), but - as is usually the case - the game's launch was not without some teething problems. Among the more unusual ones is the growing deflation, which de facto eliminates precious gold as a means of payment. Developers commented on the economic crisis, saying that the fears of some players are exaggerated.

As a reminder, PlayersAuctions published an article about the problems with the availability of gold. There is not enough gold, and that - as you can guess - makes it extremely valuable. As a result, players don't want to get rid of it (there are no AI-controlled merchants in the game) and instead practice barter, and wars for possessions have become practically unprofitable.

At least that's how the matter was presented by the players. David "Zin_ramu" Verfaillie, the creative director of Amazon Games, sees the matter a little differently. According to data collected by the studio, the economy in New World is within "acceptable limits," i.e. all servers are producing more gold than is being spent. However, he admitted that this value decreases with the progression of player characters and in the case of the maximum, 60th level the balance starts to become more and more unfavorable.

Moreover, the graphs provided by the developer leave no doubt about the downward trend in the balance of generated and spent gold. Verfaillie assured that if the situation begins to deteriorate, Amazon Games will step in.

Not that the developers are waiting for an actual crisis to happen before they introduce potential solutions to the problem. The team already has two changes ready, the first of which - fixing a bug related to the Azoth Staff - has made its way to New World in the previous patch. It enables the players to take on advanced quests with warped portals, which is expected to translate into a large influx of gold.

The second change made its debut (briefly) before the 1.0.4 update became available. It is the return of Outpost Rush, a PvPvE mode that gives us a chance to earn gold (and more) even if we lose. Unfortunately, not much later Amazon Games pulled it from the servers again, although the developers have already started reintroducing Outpost Rush to the game. Verfaillie believes that this will encourage players with level 60 characters to spend gold, which should help normalize the situation.

Verfaillie also reminded us of a certain mechanic he admitted was under-exposed in the game. The first three party missions completed in a day give players 10 times more gold, which should provide players with a sizable cash boost. The team intends to improve the visibility of this (and probably other) game elements in future updates.

This is not the only problem in New World but at least players were assured that the developers are monitoring the situation and will not stop polishing their production. For example, by removing a bug that provides immortality.

  1. New World - official website
  2. New World - game guide

Jacob Blazewicz

Jacob Blazewicz

Passionate about video (and other) games for years, he completed an Mba in linguistics, defending a thesis about games. He began his adventure with Gamepressure in 2015, writing in the newsroom, later also covering film and – oh, horror! – technology (also contributor to the gaming encyclopedia). He started with platformers, which he still dearly loves (including metroidvania), but he's also interested in card games (including 'analog'), brawlers, soulslike games and basically every other type of game. Don't ask about the graphics – after a few hours of exposition, he can be delighted with pixelated characters from games that remember the days of the Game Boy age (if not older).

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