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News video games 13 October 2022, 15:35

author: Jacob Blazewicz

Overwatch 2 Divides Players Due to Blizzard's Stubbornness

Overwatch 2 players continue to argue about the disabling of aim assistance on consoles when playing against PC owners.

Console fans of FIFA 23 have disabled crossplay features to avoid PC cheaters who didn't care about EA Sports' new "effective" security feature. Their example may be followed by Overwatch 2 players on consoles, only they do (not) want to play not so much with cheaters, but with PC players in general.

Overwatch, crossplay and aim assist

The issue that raises lively discussions (vide Reddit) arose back in the days of the first Overwatch. When the game received crossplay features in mid-2021, Blizzard made a controversial decision: aim assist on consoles would not be enabled when playing together with PC users.

Already at that time, many people were against such a solution, but the discussions resurfaced when it turned out that the Overwatch 2 also won't include targeting support on console controllers in matches against PC players.

Aim assist has supporters

While in the case of the aforementioned cheaters in FIFA 23 players are in complete agreement, the issue of aim assist (AA for short) in OW2 has divided the Internet users. Critics point out that crossplay between PC and consoles does not include Rivalry mode.

So, according to these people, turning off AA is pointless, because it doesn't affect players competing for ranks. Quick Play is a mode for those looking for less stressful, more "laid-back" gameplay, and aim assist wouldn't change much here.

Overwatch 2 Divides Players Due to Blizzards Stubbornness - picture #1
The clash between console players without (or even with) aim assist and PC based Widowmaker is very one-sided, according to the fans.

In addition, Internet users argue that AA in Overwatch 2 is not as effective as in titles like Apex Legends or Halo Infinite. As a result, it only levels the playing field between gamepad and mouse users. For the latter have an advantage thanks to the more precise "rodent" controller, which effectively spoils the pleasure of joint sessions with friends on PC and consoles.

Aim assist is ruining shooters

It is precisely the two mentioned titles (as well as, among others, Fortnite) that are are cited by opponents of AA in cross-play. In these titles, the console controller is said to give an outright unfair advantage.. The proof is to be various stats.

When Apex Legends allowed for the use of aim assist on PC, the PC rankings were suddenly dominated by console gamepad users (via @JENNIFER79737685 on Twitter). In contrast, in Fortnite complaints about AA were so widespread that the feature was significantly nerfed- even too much, at least according to some players.

Players reluctant to aim assisst do not accept also the argument with Quick Play. Yes, it's not a ranked mode, but that doesn't mean no one plays seriously here. For many, it is primarily a less stressful alternative to Ranked mode, without the need to worry about losing rank, but played almost as seriously as Rivalry.

Console isolation or migration to "rodents"?

As you can see, gamers are far from agreeing on the aim assist feature, not to mention the ways to solve this "problem."

Some suggest that console players should be allowed to plug in their mouse and keyboard and match them with PC players based on these peripherals. Others simply demand the inclusion of AA in cross-play with PC, since, as mentioned, the Rivalry mode does not connect PC and console players anyway.

For now, the only "solution" is... to block crossplay with PC. In the settings you will find an option, after which the game will automatically remove those playing on PCs from the team.

Of course, this changes nothing about playing together with crossplatform friends, which for many people is the main reason for complaining. Unfortunately, there is nothing to announce that Blizzard will reverse its decision regarding aim assist in Overwatch 2.

Jacob Blazewicz

Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with GRYOnline.pl in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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