Newsroom News Breaking Comics Tags RSS
News hardware & software 23 February 2021, 18:33

author: Karol Laska

Sony Announced PSVR 2. Unfortunately, It's Wired

Jim Ryan, the CEO of Sony Interactive Entertainment, has revealed some details about PlayStation VR 2. They're seemingly few and far between, but we've at least learned that the kit will come with one cable instead of two.

Days Gone will be coming to the PC in the spring, but we won't play the new God of War this year, and the same goes for Gran Turismo 7. A lot of news came today from Jim Ryan, CEO of Sony Interactive Entertainment, but that's not all. He also said something about PSVR 2, although he had to bite his tongue to avoid revealing too much. Nevertheless, we learned a few important facts (via GQ).

Firstly, there's a noticeable technological advance between Sony's previous VR goggles and the current ones. How does it manifest itself? First of all, Ryan mentions that we'll only see one conductive cable instead of two. We would have enjoyed this a bit more if we didn't expect the next PlayStation VR headset to be wireless. At least now we know - it won't be.

Secondly, we'll know more about the new VR goggles in a few months, so these won't be on the market until 2022 at the earliest, though that date isn't 100 percent certain either. We also do not know in what volume the PSVR 2 will be released, and whether gamers have to prepare for shortage problems similar to those of PlayStation 5.

"Why not?," was Ryan's response to a question about why another version of PSVR is being made, and why SIE simply didn't chose to develop the current version of the hardware. Well, with this kind of reasoning there is nothing to discuss.

  1. PlayStation VR - official website

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.


See/Add Comments