Starfield was to suffer through one key decision by Bethesda. It concerns content on thousands of planets.
Starfield is not The Elder Scrolls or Fallout, but a Bethesda veteran believes the title would have been received better if not for one problem.
We could argue whether the space RPG is a failure from a financial standpoint. However, Starfield is certainly not a major success for Bethesda Softworks, as evidenced by the "mixed" reviews on Steam. Although the game's development is still ongoing and the title is set to launch on another platform, nothing indicates that the game will become another Skyrim, despite the creators' ambitions.
Nevertheless, the game has its fans, and at least one former developer believes it's a "great game"—though not of the same caliber as Bethesda's previous major RPGs.
Bruce Nesmith has spoken about Starfield before, after leaving the studio in 2021. He previously mentioned the potential for possible sequels but also had some criticism for Bethesda (including in the context of his proposed content strategy).
In an interview with FRVR, he somewhat reiterated previous criticisms. According to Nesmith, it's not the lack of space voyages but the focus on procedurally generated content that is the main reason Starfield lacks the "magic" of Bethesda's previous games.
As an amateur astronomer, he believes that outer space is "boring" in and of itself. Thus, he views players' complaints about the absence of real-time space travel as a minor concern for Starfield.
Instead, Nesmith points out that procedurally generated planets aren't particularly exciting, much like the untapped potential of aliens as enemies:
I'm an enormous space fan, I’m an amateur astronomer, I'm up on all that stuff, a lot of the work I did on Starfield was on the astronomical data. But space in inherently boring. It's literally described as nothingness. So moving throughout that isn't where the excitement is, in my opinion.
But when the planets start to feel very samey and you don’t start to feel the excitement on the planets, that’s to me where it falls apart. I was also disappointed when, pretty much, the only serious enemy you fought were people… there's lots of cool alien creatures, but they're like the wolves in Skyrim. They're just there, they don't contribute, you don't have the variety of serious opponents that are story generators.
Judging by the opinions on the Starfield subreddit, players agree with this view. Even with tons of options, running into the same lab or "interesting" spot over and over got boring fast and killed any excitement for exploring. Moreover, traveling too often involves loading screens or completely empty stretches of planets. Instead of the "route" known from Skyrim, with many attractions along the way, players too often just move from point A to point B.
Perhaps Bethesda will learn from these criticisms, and future adventures in the world of Starfield will offer more interesting exploration. For now, players are waiting for the yet-to-be-revealed second story expansion.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).
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