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News hardware & software 24 February 2020, 22:22

author: Jacob Blazewicz

Xbox Series X Eight Times More Powerful Than XOne - New Specs Data

Phil Spencer from Microsoft has disclosed further details about Xbox Series X. The device will be more than eight times more powerful than the original Xbox One and will be equipped with previously unseen features.

Microsoft is apparently trying to promote the new Xbox before PS5 presentation.

The new Xbox is undoubtedly the less mysterious of the two announced ninth generation consoles. While Sony is cautious with revealing official information about PlayStation 5, Microsoft has already managed to present the look of its next platform. As if that were not enough, Phil Spencer recently revealed further details about Xbox Series X. In an article on Xbox Wired, the head of the gaming department of the company confirmed the rumors about the power of the new console. The modified AMD Zen 2 GPU is designed to deliver 12 teraflops, more than eight times the performance of the original Xbox One and twice the performance of the original Xbox One X. This is to provide comfortable fun even in the promised 120 fps and with ray-tracing support. This will also translate into higher performance in games for older consoles. The titles available for backwards compatibility will achieve faster loading times, higher resolution and, above all, smoother gameplay. Importantly, this will not require any additional action from the developers.

The new Xbox is more than just a powerful console.

The article also mentions some intriguing functions of the device. The first is Quick Resume, enabling us to run several titles at once in the background and quickly switch between them without loading screens. The second one - Smart Delivery - will enable us to run a once purchased game on both Xbox Series X and Xbox One in a relevant version. Unfortunately, this will only apply to new games using this technology, although Phil Spencer promises to make it available to all interested parties. The company has also taken steps to provide the players with the most sensitive controls, which was helped by cooperation with TV manufacturers and HDMI forums, as well as the company's Dynamic Latency Input feature. You will find more details in this article.

Jacob Blazewicz

Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with GRYOnline.pl in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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