Divinity Original Sin 2: Sings Of Resistance
The goal of this quest is to get acquainted with creatures that can help you to leave this island.
Stage 1: Fort Joy Ghetto

1. Fort Joy Ghetto - Magister Atusa
Right after you reach Fort Joy Ghetto you will witness a process and execution of magister Atusa. The main charge is a treason and participating in transporting prisoners outside Fort Joy Ghetto. If you have an elf in your team then you can use Atusa's Leg and learn that the magister was supposed to help in transporting Verdas from Fort Joy Ghetto.
Stage 2: Holding Cells and Fort Joy Prison


1. Holding Cells - Vasyna
2. Holding Cells - Verdas
3. Holding Cells - Delarus
4. Holding Cells - Fort Joy Prison entrance
5. Fort Joy Prison - Han
When you reach Holding Cells you will have to speak with every person. That is, unless they don't survive. Vasyna [1] can attack you if you don't calm her down and Delarus [3] can die during fight with Houndmaset. You learn from them that escaping from Fort Joy Ghetto is possible thanks to a ship. Verdas [2] will say that you are someone very important.
In Fort Joy Prison you can meet a boy called Han [5]. If you managed to save Delarus then you know the password that allows you to avoid a fight with magisters that are harassing him. Han informs you that he came here for Verdas, you also learn from him about a group called The Seekers that lives in Sanctuary Of Amadia. You can leave Fort Joy Ghetto with him.
Stage 3: Fort Joy

1. Fort Joy - Sanctuary Of Amadia
2. Old Ruins - Gareth
3. Fort Joy - Madman's Enclave entrance
In Sanctuary Of Amadia [1], you learn about lost leader Gareth [2] and about a real goal of this group. You can also promise them to find the man. If you manage to save Gareth, he will tell you about a secret weapon. After that, he goes back to Sanctuary Of Amadia.
In Madman's Enclave [3], in one of the places where the weapon is hidden, you can find a sculpture that can move you to Hall Of Echoes. There, you meet with Tir-Cendelius. He will explain to you who he is. After this conversation you must go back to Sanctuary Of Amadia and speak with Gareth again.
Reward: None
- Divinity Original Sin 2 Guide
- Divinity Original Sin 2: Walkthrough
- Divinity Original Sin 2: Chapter 2 - Fort Joy
- Divinity Original Sin 2: Quests in Fort Joy - Map of quests and quest givers in Fort Joy
- Divinity Original Sin 2: Escape from Fort Joy Ghetto
- Divinity Original Sin 2: The Collar
- Divinity Original Sin 2: The Imprisoned Elf
- Divinity Original Sin 2: The Teleporter
- Divinity Original Sin 2: The Murderous Gheist
- Divinity Original Sin 2: Withermoore's Soul Jar
- Divinity Original Sin 2: Finding Emmie
- Divinity Original Sin 2: The Voices
- Divinity Original Sin 2: Most Dangerous When Cornered
- Divinity Original Sin 2: The Burning Pig
- Divinity Original Sin 2: The Vault Of Braccus Rex
- Divinity Original Sin 2: The Voices
- Divinity Original Sin 2: The Armoury
- Divinity Original Sin 2: The Shriekers
- Divinity Original Sin 2: Sings Of Resistance
- Divinity Original Sin 2: The Purged Dragon
- Divinity Original Sin 2: Call To Arms
- Divinity Original Sin 2: A Fate Worse Than Death
- Divinity Original Sin 2: The Gargoyle's Maze
- Divinity Original Sin 2: The Armoury
- Divinity Original Sin 2: The Shriekers
- Divinity Original Sin 2: Sings Of Resistance
- Divinity Original Sin 2: 50 - Nothing But Child's Play
- Divinity Original Sin 2: The Shakedown / Every Mother's Nightmare
- Divinity Original Sin 2: The Secrets Of Bloodmoon Island
- Divinity Original Sin 2: Other quests
- Divinity Original Sin 2: Chapter 2 - Fort Joy
- Divinity Original Sin 2: Walkthrough
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the developers and the publishers. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.
