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Essays 31 October 2020, 20:30

author: Jakub Mirowski

Crude Classics. Games Full of Bugs that Players Love Anyway

Games are rarely perfect in technical terms. Sometimes, though, it is the least sophisticated productions that win the hearts of players with their history and atmosphere, making us willing to turn a blind eye on even the most ridiculous drawbacks.

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S. T. A. L. K. E. R.: Shadow Of Chernobyl

The case of S. T. A. L. K. E. R.: Shadow of Chernobyl somewhat resembles Gothic. An unknown studio from a country not associated with good games creates one with a large scale, unique atmosphere, high difficulty level, interesting plot, and - above all - huge ambitions. Like Piranha Bytes, the FPS created by the Ukrainian GSC Game World became iconic despite only good (and not excellent) reviews. To this day, the fans are eager to shake their nerves, exploring the underworld brimming with mutants and anomalies or facing packs of merciless bandits. And also, of course, a storm of bugs – because like Gothic the first S. T. A. L. K. E. R. had plenty of those, too.

And think how many potential bugs would come from the elements that GSC Game World cut out from the final version of the game! - Crude Classics. Games Full of Bugs that Players Love Anyway - dokument - 2020-10-30
And think how many potential bugs would come from the elements that GSC Game World cut out from the final version of the game!

Patches released by the developers of S.T.A.L.K.E.R. have not always helped the game. This was the case, for example, with patch 1.0006, which in theory was supposed to support the multiplayer mode, but in practice only generated new bugs. No wonder GSC Game World quickly dropped it - although it can still be easily found online.

It didn't help that the release date was delayed multiple times – initially, Shadow Of Chernobyl was to be released in 2003 – and at the time of its debut, GSC Game World still needed to work on their game a lot. Most of the bugs were funny rather than frustrating, but some could completely ruin the fun – including vanishing NPCs' corpses that were supposed to have items necessary to complete the mission on them. The game also occasionally tended to freeze or even crash completely, robbing the player of tens of minutes of progress. The developers tried to remove most of the bugs, but with different results (see: side frame), so fans decided to take matters into their own hands and fixed S.T.A.L.K.E.R. themselves by the Cone Reclamation Project mod.

After years of waiting GSC Game World studio has recently announced S.T.A.L.K.E.R. 2. At the moment, it's hard to judge whether the upcoming game has any chance of fulfilling fans' hopes. The company's last production, Cossacks 3, proved to be average at best.

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Jakub Mirowski

Jakub Mirowski

Associated with Gamepressure.com since 2012: he worked in news, editorials, columns, technology, and tvgry departments. Currently specializes in ambitious topics. Wrote both reviews of three installments of the FIFA series, and an article about a low-tech African refrigerator. Apart from GRYOnline.pl, his articles on refugees, migration, and climate change were published in, among others, Krytyka Polityczna, OKO.press, and Nowa Europa Wschodnia. When it comes to games, his scope of interest is a bit more narrow and is limited to whatever FromSoftware throws out, the more intriguing indie games and party-type titles.

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