The most interesting strategy games released in 1995

All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.

Strategy
Battleground: Ardennes

Battleground: Ardennes

PC

Strategy

January 1, 1995

Turn-based war strategy, bringing players into the reality of one of the most important battles of World War II. The creators of Talonsoft focus on a narrow section of history, allowing players to take part in the battles that took place at the turn of 1944 and 1945 in the Ardennes forests on the border of France, Belgium and Luxembourg.

Ascendancy

Ascendancy

PCMobile

Strategy

January 1, 1995

A 4X turn-based strategy where players lead one of twenty-one intelligent races and lead to victory, gradually taking control of a group of stars. During the game it is necessary not only to take care of the development of individual colonies and the well-being of their inhabitants, but also to maintain diplomatic relations with other species, entering into alliances with them, exchanging useful information or declaring war.

Machiavelli the Prince

Machiavelli the Prince

PC

Strategy

March 12, 1995

Machiavelli the Prince is a strategy and economic game created by Holistic Design for MicroProse, which is de facto a modernized version of Merchant Prince, released in 1993 by QQP.

Warcraft II: Tides of Darkness

Warcraft II: Tides of Darkness

PC

Strategy

March 14, 1995

The sequel to the renowned RTS from 1994, developed by Blizzard Entertainment. Warcraft II: Tides of Darkness once again throws the players into the war-torn world of Azeroth. Although it has been over six years since the memorable defeat of the orcs, the invaders have not given up on their plans and now, with vengeance being their primary ambition, they have reached the borders of the human kingdoms by utilizing a giant armada of heavily armed ships. When it comes to the gameplay mechanics, the production is extremely similar to its predecessor; the player chooses one of the sides of the conflict and tries to defeat their foes by building up his base and creating a strong military. The gameplay for each of the races is remarkably similar, with distinct types of spells and spell-casters being the main difference between the factions. In contrast to the predecessor, in Warcraft II: Tides of Darkness the developers have strayed away from scenarios played out in dungeons, and have prepared numerous varied environments and terrain types.

Stars!

Stars!

PC

Strategy

March 17, 1995

Games, which have crowds of faithful fans still many years after the appearance on the market certainly deserve attention. One of them is Stars!

High Seas Trader

High Seas Trader

PC

Strategy

March 20, 1995

High Seas Trader is an economic game that will allow you to play the role of captain of a sailing ship, sailing on the seas and ratings in the stormy 17th century. In many ways, there are associations with the cult Pirates! Sida Meiera, although in comparison with that production we do not deal with buccaneering here, but trade.

Heroes of Might and Magic: A Strategic Quest

Heroes of Might and Magic: A Strategic Quest

PC

Strategy

June 15, 1995

A turn-based strategy game set in a fantasy world and created by Jon Van Caneghem - the developer behind the classic Might & Magic RPG series, as well as the 90s' King's Bounty, which is considered a precursor to the former. The plot refers to the sixth installment in said RPG series and takes the player to the lands of Enroth. Four commanders have competed against one another for power over the lands. The four commanders are: Lord Ironfist (a knight), Queen Lamanda (a magician), Lord Slayer (a barbarian), and Lord Alamar (a warlock). The player assumes control of one of these characters in order to conquer Enroth and eliminate the opponents. Exploration of new territories constitutes a fundamental part of the experience. In this phase, the player gathers resources, artifacts, visits and claims various locations (mines, for instance), conquers castles belonging to the opposition, as well as battles different creatures and other enemies. Both the exploration and combat sequences are turn-based here. The characters/commanders do not participate directly in combat, though they can support their forces using spells.

Warhammer: Shadow of the Horned Rat

Warhammer: Shadow of the Horned Rat

PCPlayStation

Strategy

June 15, 1995

Warhammer: Shadow of the Horned Rat is Mindscape's real-time strategy (RTS), set in a popular fantasy universe. The player directs the mercenary commander Morgan Bernhardt and leads his troops to fight the orcs. The mechanics of the game is based on the Warhammer Fantasy Battle system.

Steel Panthers

Steel Panthers

PC

Strategy

July 30, 1995

The strategy pursued in the turn-based system. It takes us back to World War II, where we can demonstrate our leadership skills by winning many historic battles.

Transport Tycoon: World Editor

Transport Tycoon: World Editor

PC

Strategy

September 7, 1995

The only official addition to Transport Tycoon. In the set you will find a board editor and new graphic elements, styling the area for the planet Mars.

Battle Isle 3

Battle Isle 3

PC

Strategy

September 10, 1995

The third part of the famous series of German team Blue Byte, which shone in the world of computer science in 1991, releasing the strategy game Battle Isle. Battle Isle 3 is a turn-based strategy offering us a single player campaign with 40 missions and an extensive multiplayer mode.

SimIsle: Missions in the Rainforest

SimIsle: Missions in the Rainforest

PC

Strategy

September 30, 1995

SimIsle: Missions In The Rainforest is a Maxis sim game. We take control over one of the fictional tropical islands with different parameters and with the help of our agents we undertake a number of different tasks, or we participate in a free game.

Command & Conquer (1995)

Command & Conquer (1995)

PCPlayStation

Strategy

October 15, 1995

Command & Conquer (1995) is a legendary RTS, developed by an experienced American studio, Westwood – the people behind such classics as Eye of the Beholder, The Legend of Kyrandia or the worshiped Dune II. The action of this game takes place in the near future, where two factions – a terrorist organization, Brotherhood of Nod, and Global Defense Initiative – are fighting for influence. The stakes are high – global peace, and control over an invaluable resource – Tiberium. Each faction has its own set of buildings and units, among which there are infantry units, APCs, heavy tanks, fighter jets, or hovercrafts. The mechanics are based on Dune II, although the tactical layer and the AI have been significantly improved. The game is complimented by cinematic cut scenes, which comprise a 40-minute FMV. And let’s not forget about the multiplayer.

X-COM: Terror from the Deep

X-COM: Terror from the Deep

PCPlayStation

Strategy

October 27, 1995

A continuation of UFO: Enemy Unknown, a cult-classic science-fiction turn-based game from 1994, created by Microprose. The action of X-COM: Terror from the Deep takes place 40 years after the events known from its predecessor, in which the titular organization managed to defeat the alien invaders. As it turns out, some of the shot down alien vessels had fallen into the oceans, where the alien remnants created underwater bases, deciding to commence another invasion from the ocean depths. As the commander of X-COM, the player has to build and develop underwater bases, and then create new troops, which will intercept alien vessels, destroy their crews, and deliver samples for the scientists. In comparison to its predecessor, the gameplay in X-COM: Terror from the Deep hadn’t changed much, but the game employs an improved interface and an updated graphic engine. The number of alien species has also been increased, as well as the set of technologies, weapons, and equipment that can be used by our forces.

Worms (1995)

Worms (1995)

PCPlayStation

Strategy

November 29, 1995

A turn-based strategy-arcade game in which two title teams are facing each other and the aim of each is to defeat the opponent through the elimination of all members of his team. The game takes place on randomly generated two-dimensional maps, and during battles worms use a variety of weapons and accessories.

Battleground 2: Gettysburg

Battleground 2: Gettysburg

PC

Strategy

December 31, 1995

Continuation of the turn-based war strategy created by John Tiller and TalonSoft studio. In this episode the authors reach back to the history of the United States, taking players until 1863, when one of the bloodiest and most important battles of the American Civil War took place.