The most interesting strategy games released in 2000
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
TalonSoft's 12 O'Clock High: Bombing the Reich
Strategy
January 16, 2000
A strategy game about the largest and most aggressive aviation campaign in the history of warfare, when, between 1943 and 1944, massive allied bombardments forced the Third Reich to desperately defend its factories and industrial installations.
Rising Sun
Strategy
January 31, 2000
Rising Sun is a turn-based strategy rooted in the realities of World War II. Players have the opportunity to take part in the 1941-1945 Pacific struggle. Developers from TalonSoft Inc. have anticipated more than 30 scenarios, based on authentic battles fought by the Allied and Japanese forces. Commanding takes place at the platoon level, and individual types of units have been mapped with attention to historical realities.
Airport Tycoon
Strategy
February 4, 2000
Airport Tycoon is an economic strategy developed by Krysalis Software studio with extensive simulation elements. The player takes on the role of director of an international airport, and his task is to ensure the safety and comfort of travellers. The creators focused on great realism, both in terms of airport management, appearance of objects, as well as possible random events.
Horse and Musket: Great Battles of Eighteenth Century
Strategy
February 7, 2000
A battle strategy that takes us to the fields of the great European and American battles of the 18th century. We can command Prussian, Russian, English, French, Swedish, Austrian, Saxon and colonial armies of America. The clashes take place in turn-based system on maps divided on hexes, and the eye of the creators was to ensure historical realism.
Campaign 1776: The American Revolution
Strategy
February 15, 2000
A turn-based strategy that takes us back to the time of the American War of Independence, when a newly formed, inexperienced army of rebellious states confronted a superbly organised English power. Take command of one side of the conflict and lead it to victory.
Invictus: In the Shadow of Olympus
Strategy
February 25, 2000
Combination of RTS and RPG species with full bits derived from Greek mythology. Our task is to gather a team of heroes able to oppose the god Poseidon. The structure of the world is open and allows a lot of freedom in the choice of tasks. On the other hand, fights are very tactical in nature.
Command & Conquer: Tiberian Sun - Firestorm
Strategy
March 7, 2000
An expansion pack for Command & Conquer: Tiberian Sun, and RTS developed by Westwood Studios. The add-on is set after the events presented in the original game – the Brotherhood of Nod seeks to regain its former strength by resurrecting CABAL, a highly-advanced artificial intelligence. However, the AI chooses to ally with the GDI forces, and after creating a powerful army of cyborgs, it unexpectedly proclaims war on both factions. GDI and the Nod Brotherhood must join forces to face this new threat. Command & Conquer: Tiberian Sun Firestorm includes eighteen new scenarios and several additional types of units (such as self-propelled EMPs, Juggernaut mechs or mobile cloaking devices). To complement all this, there are new arenas designed for multiplayer gameplay. The add-on does not make any changes to the graphics, but for the purpose of narrative developers prepared a set of new cut-scenes that feature real actors.
Majesty: The Fantasy Kingdom Sim
Strategy
March 17, 2000
Majesty: The Fantasy Kingdom Sim is a real-time strategy (RTS) that allows players to take on the role of the ruler of a fantastic kingdom. Developers from the Cyberlore studio have made sure that the world of Ardenne is not short of challenges and threats. In the solo game mode, there are a dozen or so missions of varying difficulty. In addition, players can face each other in multiplayer battles via LAN or the Internet.
Risk II
Strategy
March 18, 2000
Risk II is the second part of the strategy game which is an adaptation of the popular board game. As in the cardboard original, the action was set in the imperial period, i.e. in the eighteenth and nineteenth centuries. The players' task is to gain dominance over the world through military expansion. MicroProse developers have implemented two gameplay modes in their work - classic and "Same Time Risk", as well as the option of tournament play.
Star Wars: Force Commander
Strategy
March 20, 2000
Star Wars: Force Commander is a real-time strategy produced by LucasArts. The action of the game is set in a cosmic universe, well known to fans of Star Wars. Players have the opportunity to command Empire troops or rebels in 24 solo campaign missions and 35 multiplayer missions.
Heroes of Might and Magic III: The Shadow of Death
Strategy
March 22, 2000
The second, and this time a standalone expansion to the renowned turn-based strategy Heroes of Might and Magic III from the New World Computing studio, which was released in the spring of 1999. The storyline of the expansion titled The Shadow of Death, revolves around the character of a necromancer named Sandro, who manipulates four heroes for the sake of his own goals; he means to use them to combine two mighty artifacts and gain control over the world. Only the cooperation of the aforementioned four heroes can stop this villain from achieving his evil goals. Apart from the full content of the original version of the game, the expansion brings seven new campaigns (with the option to choose the difficulty level) and 38 scenarios, with 8 new terrain types among other features. The production also features ten new teleporters and previously unavailable artifacts, with the brand new mechanic of combining them into one “super artifact”. The Shadow of Death also brings numerous adjustments and enhancements in the area of the mechanics.
Tzar: The Burden of the Crown
Strategy
March 22, 2000
A real time strategy in a medieval fantasy setting developed by Haemimont Games studio. Tzar: The Burden of the Crown takes place in a land of Keanor, which is ruled by the Dark Lord and his minions after the death of king Roan. We play as the son of the latter, prince Sartor, raised by a wizard to defeat the evil and restore his kingdom to its former glory. Gameplay takes a lot from typical RTS titles, like the classic Warcraft series. We must develop our domain and add new structures, along with gathering resources and reinforcing our army before facing an enemy. The play style differs depending on which faction we play as (Europeans, Arabs or Asians) and which path we choose (The Way of Warriors, The Way of Magic, The Way of Religion or The Way of Trade and Crafts).
Theocracy
Strategy
March 30, 2000
Theocracy is a real time strategy (RTS) produced by Ubisoft's development team, the action of which was set in the realities of 16th-century Central America. The player takes control of one of the Aztec tribes and tries to develop his country militarily and economically in order to repel the attacks of the Spanish conquistadors.
Imperium Galactica II: Alliances
Strategy
April 19, 2000
A real-time 4X space strategy that aims to create a galactic empire of one of three races to choose from. In order to guarantee the dominance of our faction, we colonise the planets, develop the economy, develop new technologies and wage wars.
Emergency Rescue: Firefighters
Strategy
April 26, 2000
A strategy in which a group of firefighters who save lives at risk in fires, road accidents and catastrophes is commanded. The player sets the strategy of all units and sends them to extinguish fires and rescue people. There are 23 realistic missions to complete.
Shogun: Total War
Strategy
June 13, 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles. Thus the player works on their province through construction of new buildings, trading, maintaining diplomatic relations, raising successors and training an army of loyal samurai. Simultaneously however, the player takes part in epic battles in full 3D; what is noticeable, thousands of units can be engaging in the battle at one time. The game comes with a large portion of authenticity when it comes to recreating historical realities. The in-game battles are extensive when it comes to different mechanics implemented - those real-time skirmishes get affected by such factors as the player's commands, formations, morale, fatigue, shape of terrain, weather or fortifications.
Combat Mission: Beyond Overlord
Strategy
June 19, 2000
Combat Mission: Beyond Overlord is a turn-based strategy in the realities of World War II, created by Battlefront.com's development team. The creators with great care to reconstruct the historical realities of the western front - from the landing in Normandy to the capitulation of the Third Reich. Players have the opportunity to command units on a tactical level, playing scenarios based on authentic military operations from that period.
Warlords: Battlecry
Strategy
July 5, 2000
Warlords: Battlecry is a real-time strategy (RTS) produced by the Strategic Studies Group's team with a blend of cRPG. The action of the game was set in the fantasy world. The player directs the actions of the hero, who has to destroy two Tears of Heaven before they bring the catastrophe to the inhabitants of Dawn Island. The title uses elements of Dungeons & Dragons feature system mechanics.
F1 Manager
Strategy
July 10, 2000
A sports game in which we become the manager of teams participating in Formula 1 competitions. We have to organize our racing stables on the model of the best teams and fight for the victory in the 2000 season. We deal with, among other things, training, construction of new cars and we take care of the financial side of the project.