On the official Activision blog appeared information about the completely redesigned "shooting feeling" in the upcoming installment of Modern Warfare. The Call of Duty series has always been a bit different from other titles in this respect, weakly simulating the recoil of weapons or the sound of gunshots, not to mention the numerous mistakes of graphic designers. This time the whole Infinity Ward animation team went to the shooting range to personally feel the differences between various weapons. The new game on the new engine will offer improvements in all aspects of shooting, the most important of which are:
- Different effects of hitting a target or environment depending on the caliber of the weapon;
- The possibility of destroying the door with bullets to pave the way to the room;
- "Active idle" - animations of weapons e.g. while walking, so that they do not seem to be "welded" to the camera's POV;
- New animations of weapon reloading in consultation with Navy Seals operators;
- Simple and tactical reloads - with an extra bullet in the chamber;
- Realistic view through the scopes;
- New sounds of gunshots;
- Reload while maintaining targeting view through the sights.
The latter point is eagerly accentuated by most of the industry media. It is worth noting, however, that such a technique is possible mainly when shooting with repetitive sniper rifles. In the case of more versatile weapons, this is not so much difficult as not very effective, because reload speed and having the target more or less in front of you are much more important. If Modern Warfare allows such reloads in e.g. M4A1, it will be a step towards making the game easier to play using gameplay mechanics rather than a bow to the advertised authenticity of the new COD. How will it eventually turn out, we will see in October.
Call of Duty: Modern Warfare will be released on October 25 on PCs, PlayStation 4 and Xbox One.
- Call of Duty: Modern Warfare - official website
- Activision - official website