It seems that one of the most anticipated mechanics, sprint, does not work exactly how Path of Exile 2 fans would hope.
Path of Exile 2 Third Edict gave us a lot of new toys to play with. Of course, for many the most important novelty is an internal market. However, it is not the only awaited feature. Numerous players were waiting for the ability to sprint! It was added in this update. However, it seems that its implementation is far from ideal.
Let’s start with how this mechanic works.
As soon as the first players were able to play (and it was difficult for some time due to various issues), posts began to appear criticizing sprint. Fans comment that the feature is too clunky right now. Sprint cancels when you hit an obstacle. Moreover, it is difficult to change direction when you use it.
Of course, we may guess why it is so. Many players highlight that developers wanted to create an alternative to teleporters, a fast way to travel from one place to the next. Making sprint too overpowered could change the balance.
We can’t deny that both groups of fans are right. However, it seems that the safe approach created the mechanic that instead of bringing joy to players, frustrates them. We will see if sprint will be reshaped or if fans will simply adapt to it (or stop using it).
The free weekend is ongoing, so Grinding Gear Games studio will have a lot of feedback from players to work on.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.