Newsroom News Breaking Comics Tags RSS
News video games 13 May 2021, 21:56

Total War Warhammer 3 - New Survival Mode and Epic Battle of Kislev vs Chaos

Sega and Creative Assembly have shown a trailer and gameplay from Total War: Warhammer III. It presents an epic battle between the forces of Kislev and the demonic spawn of Khorne.

As recently announced, Sega and Creative Assembly released a trailer and gameplay from Total War: Warhammer III today. Both were presented during a live demonstration on YouTube. You can watch them below - the trailer, full of snow and flames, starts at 8:00, while the gameplay featuring Survival Battles, a new gameplay mode, at 11:04.

Survival Battles is a brand new thing in the Total War series. In these skirmishes lasting several dozen minutes we will be thrown into the heart of enemy territory. To achieve domination, we will have to strengthen our defenses with numerous barricades, turrets and traps. Then we'll have to capture a few strategic points on the map, the occupation of which will determine the victor.

The above gameplay - recorded entirely on the game engine - presents the clash between the forces of Kislev and Khorne's spawn army. We see the fight against successive waves of enemies and a Bloodthirster, one of the most dangerous demons of Khorne. The footage shows a variety of tactics, using both the player's wit and the skills of individual units. The whole thing looks really spectacular.

Fans of Total Waras well as enthusiasts of the Warhammer universe should be pleased, for it seems that te offers an experience on the level of any game in Creative Assembly's series, and the meticulousness with which the fantasy world was recreated is quite impressive. Particular attention is drawn to the visuals, which look much better than in the second installment released less than 4 years ago.

Its director, Ian Roxburgh, does not hide his excitement about the new game. In a short statement preceding the trailer he outlined the beginnings of Creative Assembly's work on the universe, which. after nine years. enabled them to create the third game - a worthy culmination of the whole trilogy.

"Back in 2012 we decided it was impossible to create a single Total War game that would also be a good Warhammer. That is why we decided to create a trilogy. Thanks to this fans will now have the opportunity to play one huge production that contains the full richness of this universe. Monsters, characters, magic - everything is there. It was a great IP to create a game like Total War. I'm glad we were able to work on it and provide players with a great experience."

Roxburgh also admitted that the studio has made every effort to make fans feel the momentum with which the third installment of the sub-series was created. The director thanked the community for their support over the years and assured that even players who have spent hundreds of hours with the previous two installments will find something new in the third one.

We don't know the release date of the new Creative Assembly game yet but the studio can already celebrate. The COVID-19 pandemic and the need to work remotely did not hamper its activities, and the number of employees increased by 20%. During the pandemic, the developer opened a third branch in the UK (there's also one in Bulgaria), thus becoming the largest game developer in Britain, employing a total of 800 people from 46 different countries.

During today's stream, the studio also bragged about its contribution to the fight against the pandemic. Here are a handful of stats to prove it:

  • 4.9 million copies of Total War: Shogun 2 were distributed to support the NHS Stay at Home campaign;
  • 10,000 pounds were donated to a local food bank;
  • over 80,000 pounds were donated to CLIC Sargent, an organisation that supports young people with cancer and their families;
  • the games sale raised 76,000 pounds which was donated to other charities;
  • laptops worth 30,000 pounds were provided to students who did not have remote learning equipment;
  • over 120 studio representatives supported a total of 4000 students in their education;
  • a UK Scholarship Programme initiative was launched by the developer to help equalise opportunities for students in different financial situations;
  • career conferences for more than 1,500 students from around the world were hosted.

Hubert Sledziewski

Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

more