Batman Arkham Origins: Deactivate the jamming signal

Go ahead towards the room where the radio workers are being held. After you get there, it is a good idea to follow the game's suggestion and use the Smoke Pellet, to prevent Batman from being shot by the firearms wielding gangsters. Right after you use the pellet, press the key/button that selects the hook from the inventory and use it to get to the gargoyle above the entrance to this room.

Continue using the hook, to reach successive gargoyles located in front of the protagonist. After you land onto the last gargoyle, you should be directly above the gangster who is holding one of the hostages. Press the Inverted Takedown key/button, which will eliminate the armed enemy.

You can now easily glide down, because you will not be targeted by one of the enemies for the time being. After you land, locate the grate to the venting shaft and start squeezing through the shaft. Stop after you reach the shaft's exit and wait for the other one of the gangsters to turn away, and press the silent takedown key/button.

Approach the wall and jump to reach another venting shaft. After you exit this one, stop at the wall shown in the above screenshot and press the appropriate key/button to perform a takedown through the wall (you can use the detective vision to your aid here). After you have saved the hostage, walk over to the other side and take the only available passage to the next part of the tower.

Stop after you approach the barricaded staircase, look up and use the hook to grapple onto one of the upper balustrades. Do not attempt to climb using the hook and wait for the last gangster to stop at the balustrade. In the way you have already learned, initiate the silent takedown here. You can now climb and take the door to the GCR Tower - Control room.

Turn right to get to the crime scene, which you will have to examine thoroughly. To do that, turn on the Evidence Scanner and start by scanning the victim's body (you need to press and hold down, each time, the key/button displayed by the game. Listen to the commentary concerning the victim's identity.

The next site that you need to scan is the DNA traces located in the Northern part of thee control room. You also need to scan this device.

Stand now in front of the control panel located in the left part of the control room. You need to scan it also.

The final step is to find the access card that belonged to the victim. Allow for reconstruction to display again and influence the replay process by pressing the appropriate keys/triggers and following the red mark that symbolizes the trajectory of the cart. This will allow you to determine that it fell into the venting shaft shown in the screenshot. Disable the detective vision for a moment, open the grate, initiate the scanner again and scan the Access Card.

Disable the detective mode for good now and select the Cryptographic Sequencer from the inventory. Initiate the targeting mode, target the control panel and start the hacking process. You now will have to play a mini-game of finding and setting the password by using both analog sticks (or the appropriate keys and the mouse).

Open the newly-unlocked door and climb up the ladder, by which you will exit the building and enter the Coventry district. Listen to the radio conversation with Alfred, open the next door and approach the terminal of the communications tower assigned to this district of Arkham. Again, use the Cryptographic Sequencer, by which you will determine the password (the screenshot) and deactivate Enigma's security measures (only for the district that Batman is currently staying in).
[Batwing Drop Point Unlocked: Coventry]
[Enigma's Relay Network Unlocked: Coventry]
[New Character Profile: Enigma]
[New Side-mission Unlocked: Enigma]
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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