Batman Arkham Origins: Disarm the bomb in the train station

Go towards the Eastern exit from the boiler room [Maintenance Elevator Access], reach the elevator and set it into motion (the red button) [Train Station Maintenance]. After the ride is over, make it over onto one of the ledges above and use the shock gloves on the local generator. After the elevator changes positions, approach the wall that can be destroyed and spread the explosive gel here. You will now to have to fight the bandits that assailed Branden and his people.

In here, for the first time (save Anarky and his side mission) you will encounter an enemy with stun gun. Follow the game's instruction and avoid this character's attacks (the red symbols above the head) and do not attempt landing standard, frontal, blows because Batman may then be shocked with electricity. Instead, double-tap the jump key/button to jump over that enemy, only then start landing some blows into the bandit's back.
Note- there is also a good alternative to this strategy, which consists in exposing the enemy to Batman's attacks. You can throw glue grenades, which will stop then and provide you with the opportunity to launch a frontal attack.

When it comes to the remaining enemies, to the extent it is possible, stop them from firing their guns at you. You can, of course, use the disruptor here, and disable everybody's guns. After you have dealt with everybody, approach Branden and listen to the conversation with him, while being prepared to press the key/button to knock the SWAT team leader down. You can now take the ladder and go through the door to the Train Station.
[New character trophy: Branden]

Around, there are four armed enemies and, just like in the case of the situation in the boiler room, it would be good if you could eliminate them without raising the alarm. Unfortunately, there are no vantage points in this area, although if you still want to plan on your actions from below the ceiling, you can use the grapple, extend the rope and pull yourself to it, using the hook.

A good idea to eliminate the enemies patrolling the upper level of this area, is to grab onto the ledge and throw them over the balustrade. What is interesting, if you hurry, you will be able to eliminate in this way, two enemies that are busy with a conversation. The other, recommended, elimination methods are hiding in the venting shafts that are hidden under the train station and using the grapple to pull propane tanks.

After you have secured the area, go North to reach the door to the Control Room. Climb up the stairs and press the button to lower the railway car with hostages and the bomb inside. Return to the main area, make it over to the car's rooftop, using the hook and approach the bomb.

The general premises of the Firefly's second bomb disarmament scene, remain unchanged so, use the Cryptographic Sequencer to play three hacking mini-games that assume time limits (21 seconds for completing the first one, 19 second for the second and 17 for the third). The correct passwords have been presented in the above screenshot.
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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