Batman Arkham Origins: Track down the Penguin

After you enter the new location, you will find yourself in the zone named the Gun Shop where you will be attacked straight away by Penguin's henchmen. As you have probably noticed, the enemies use knives so, you need to avoid their attacks. The best method to do that is to lean the analog stick down and press the counter-attack key/button (the screenshot). Optionally, you can also try to jump over them, stun them with your cape and use some of Batman's offensive gadgets.

After you are done, open the Northern gate and start your exploration of the ship, to reach the area where you will have to put up a fight again. In this case, the most serious threat comes from the enemies armed with guns. Try to attack them in the first place, while performing numerous dodges.

Another important matter is to prevent the enemies from grabbing their own guns. Therefore, you should be stopping the ones that try to collect the weapons from the ground, as well as those that want to collect them from the crates. In the latter case, each time alarm is raised and red lights turn on so, you should not have to many problems with recognizing the moments at which you should attack the person that poses a threat. Apart from the matters described above, you should also mind the enemies tossing crates at Batman from above. Destroy the crates with batarangs or perform dodges.

Open the Northern hatch and go ahead to reach Deck 1 after several moments. After you reach a fork, do not attempt to jump into water and take another way round to the destination, and take leaps towards the small ledges along your way, and walk over the small fragment of the structure. After you come close to another group of gangsters, glide towards the first one of them and deal with the remaining ones, who will pose no major threat anymore (you only need to watch out for the big elements thrown at Batman).

After the victorious fight, stop at the edge, select the claw from the inventory and aim at the catches of the floating platform shown in the above screenshot. Start tapping rhythmically the key/button shown by the game to pull the platform. Then, jump onto it.

You still need to keep using the claw but, from now on you will be interested in pulling yourself towards the catches that you can see in the distance, to set the platform into motion and make it over to the other end of the water reservoir. Finally, aim at the point under the small balcony. This will make some of the structure collapse, which will reveal a ledge which you can reach using the hook.

Resume your exploration to reach the door to the Boiler Deck. The attempt to open the door at the edge of the large arena will fail so, after you listen to Penguin's speech, go right. Wait for the steam to stop coming out of the openings and walk ahead only after that, thanks to which you will avoid being burned.
[New Character Profile: Penguin]

Look up and use the hook to grapple onto the ledge above. Soon, you will reach a new area with steam coming out. wait until it stops escaping from the nearest pipes and dash ahead, trying to coordinate everything perfectly. Use the hook again and, after you reach a new are, change it for the claw, to open the nearby hatch with it. Follow the short tunnel to the very end and jump down to the arena, which will result in the playing of a cutscene with Tracey and Electrocutioner starring.
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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