Batman Arkham Origins: Defeat Bane

The beginning of the fight with Bane is quite easy because it is not going to be too different from the fights with the regular, heavily-armored enemies. First of all, do not allow the boss grab you although, if it is a standard attack (the blue symbols) you can try responding to it with countering. If it is on the other hand, a strong attack (the red symbols), after Batman has been grabbed, it is a good idea to attempt using the counter attack, in the form of defense, and avoid taking quite severe damage as a result.

Attack the boss three times by stunning him with the cape, which exposes him and gives you the opportunity to attack with the Beatdown, i.e. a combo of fast blows. After you have performed one, or two series of this attack, Bane should strengthen himself by using the Venom. You will recognize the moment by the exposing of the tubes on his back, with green goo, as well as by the change the looks of his health bar to one that resembles the goo.
[New Character Trophy: Venom Bane]

Since Bane got even stronger, thanks to the boost in the form of the Venom, you need to attach a lot of attention to avoiding his strong attacks, and dodge at the right moments. If you still get grabbed, keep tapping rhythmically on the key/button that appears on the screen, thanks to which you will avoid taking severe damage.

When it comes to attacking the improved Bane, you should start in the same way as previously, i.e. by tapping the cape stun button three times (make sure, however, that Bane is not preparing to attack himself!). Land a series after another and finish them with the special takedown, i.e. the combination of two keys/buttons (the screenshot). It is the same attack which becomes available, during the regular fight, after you reach the x8 multiplier and in this case, it causes ripping off a tube attached to Bane's back.

The appropriate performance of the entire sequence will make Bane return to his standard state. So, continue landing all of the blows described above, which will make the fight relocate to the terrace that you have already visited [East Tower Terrace].
Note - If you die in the final phase of this battle, you will not have to start over, and only from the moment in which you fall onto the terrace.

The most serious handicap in the final part of the fight is that in his upgraded version (Venom Bane) Bane he will be pulling off formidable charges. AT ALL COSTS try to dodge from them, especially that if you are hit once, it is very likely that Batman will not be able pull himself together before the next charge comes, and he will take more damage as a result.

Bane should charge three times, in total and he will bounce off the terrace at the end, and slam into the ground with great energy. Avoiding this attack is, fortunately, easier.

Use the same attacks as earlier, to weaken the boss so, start with hitting him with the cape three times, land a series of quick blows and round it up with an appropriate key/button combination to perform the special takedown. Also, wait for the moment when the shock gloves are unlocked, because you will be able to give up, then, the step connected with stunning Bane with the cape.

Further into the fight, there will appear one more obstacle, because there will appear groups of the regular enemies on the terrace. You can try to ignore the bandits and count on the dying as a result of Bane's charges. You can just as well use them to charge Batman's gloves.

Continue fighting Bane, up until the moment when you deplete his health bar almost entirely. What is interesting, Batman will be incapable of defeating the boss definitively, because there will appear police choppers around and a cutscene will start.

After the main cutscene, wait for Batman to launch himself into the void after the falling Joker. Be prepared to press the counter-attack key/button at the right moment, which will result in capturing Joker.
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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