Batman Arkham Origins: Disarm the bomb at the north pillar
![Exit the electrical room by taking the same door as before [Pioneers Bridge (South)] - Disarm the bomb at the north pillar | Main storyline - Main storyline - Batman: Arkham Origins Game Guide](/batmanarkhamorigins/gfx/word/451301329.jpg)
Exit the electrical room by taking the same door as before [Pioneers Bridge (South)]. After you listen to the conversation with Alfred go North. Locate the interactive anchor point shown in the above screenshot and use the hook, then glide towards the portion of the bridge that has been left intact. Jump over two chasms, reach the unstable wall that you can destroy with the explosive gel. Take one more jump, duck under the pipes and use the shock gloves to unlock the nearby door. Take the door and return to the region of the Train Station that you have already explored.

In the meantime, there appeared five new armed enemies at the station. So, you need to start sneaking here. Walk into the side corridor and jump into the venting shaft running under the ground. Wait for a single guard to come here but, do not attack him directly from the shaft, because this would attract the attention of the remaining guards and you would have nowhere to hide from them. Instead, wait until he walks above Batman, jump out of the shaft and then approach the guard to perform a quiet takedown.

Carefully, approach the next area at the train station and start by making it over to the balcony, located to the right of the starting point, to eliminate the sniper occupying this place. When it comes to the remaining threesome, you can eliminate them in any way you wish, e.g. by throwing them off the higher level, hiding in venting tunnels or by dragging propane tanks towards them with the grapple.

After you win the fights, go towards the Northern hatch and wait for access to the next bridge part to become available, thanks to Alfred. Approach the locked door here and unlock it, using the shock gloves on the nearby generator. You can now take the passage [Pioneers Bridge (North)] and use the hook onto the nearby vantage point. Walk to the left, as far as you can, and leap towards the interactive ledge. Again, shimmy to the left,, pull up and use the hook on the ledge above, which will take you to the main part of the Pioneers Bridge.

Do not hurry too much about jumping down, because there is a quite numerous group of bandits around, and it would be good if you start the fight with the concussion detonator or the glue grenade. Right after the fighting starts, deal with the weaker enemies, thanks to which you will charge the shock gloves. Use the gloves to deal with the enemies equipped with shields. As a reward for winning this battle, you will be allowed to face off against Firefly which means that you will not have to disarm the last bomb yourself.
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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