Batman Arkham Origins: Gain access to the Execution Chamber

take the door to the corridor with holding cells [Block A Holding Cells], and pay attention at the same time to the reconnaissance drone flying by. Soon after you take a turn to the right, the game will automatically, start another fight, where you will have to beat up the inmates released from the cells on the sides. Deal with all of the prisoners, who fortunately will not be too much of a challenge. After you have dealt with them, follow the game's suggestion and use the hook (Grapple) to reach the narrow passage underneath the ceiling.
![Jump down and take the door to the next area in the prison [Nexus] - Gain access to the Execution Chamber | Main storyline - Main storyline - Batman: Arkham Origins Game Guide](/batmanarkhamorigins/gfx/word/593726139.jpg)
Jump down and take the door to the next area in the prison [Nexus]. Here, you will have to deal with an armored enemy for the first time, whose eliminating is a bit more tricky. you need to swipe your cape first (the above screenshot), which will temporarily stun the enemy. Only after you perform that, lunch the attack by landing quick standard blows, which will result in the elimination of the criminal.

Go ahead and use the hook again to walk around another locked passage and reach the Prisoner Processing room. It is a good idea to activate the Detective Vision here, because this will allow you to figure out what the current situation is. Select from your inventory, the batarangs, initiate the targeting mode and target the button shown in the above screenshot.

You might have already noticed that the gate rose just a bit. Run up and press the trigger/key suggested by the game, right in front of the gate. Thanks to this, Batman will perform a slide. After you have eliminated the enemies, turn your attention to Vicki Vale held in one of the side cells, and interact with the new button (this time you do not need to use the batarangs).
[New Character Profile: Vicki Vale]

Enter the inactive elevator shaft and select the Explosive Gel from the inventory. Use the gel onto the unstable fragment of the floor and detonate it. Thanks to this, you will walk into the area with Death Rows. After you watch a cutscene featuring the Black Mask and Killer Croc stop at the grate of the venting shaft on the left and rip it out (by tapping on the action key/button rhythmically).

After you have left the shaft, land onto one of the prisoners and start fighting again. This one is nothing out of ordinary, although you can make it slightly easier for yourself by hitting the fire extinguisher with the batarang, which will temporarily blind the enemies. After you have dealt with the criminals, take the passage to the right of the grate with one of the gangsters. Select from the inventory the Batclaw here and use it to rip another grate out, and enter the venting shaft.

Run towards the wall, thanks to which Batman will automatically leap towards the shaft's entrance. After you end up in a small corridor, approach the severed fragment of the wall and spread the explosive gel. Detonate the charge, which will kill the gangster at the other side of the wall. You can now take the door to the area neighboring the Execution Chamber.
[New Character Trophy: Mobster]

Stop in the spot shown in the above screenshot, i.e. in front of the locked gate. You now need to solve an easy puzzle that consists in hitting the button on the left and on the right, of the gate, simultaneously. You need to do that by using the option of quick throwing of batarangs, i.e. by skipping the process of targeting. Double tap the targeting trigger/key, thanks to which Batman will throw batarangs towards both of the buttons and thus unlock access to the neighboring room.

In the already learned way, use the claw on the grate under the ceiling and reach the shaft. Walk through the shaft to reach the
Execution Chamber after several moments, which will start a cutscene of Commissioner Loeb, Black Mask and Killer Croc. Stand in front of the one-way window and take a leap towards it. This will enable Batman to ram through it over to the other side.
[New Character Profile: Calendar Man]
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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