Batman Arkham Origins: Disarm the bomb at the south pillar

Listen to another conversation with Captain Gordon and go towards the South-eastern exit from the train station. After you reach the locked door, use the shock gloves, to unlock access to the Maintenance Corridor (South). Walk under the big pipes and explode the explosive gel at the weakened wall fragment. This action will coincide with a bigger explosion that will damage a large portion of the bridge

Start by turning towards the nearest car that has been knocked over, thanks to which you will be able to gain access inside that car, using the hook. Walk through the car, turn left and jump towards the small element of the bridge. Then, use the grapple in the spot shown in the screenshot.

Wait until the rope extends and glide towards it. Turn right and walk to the ropes very end. Look up and locate the interactive ledge that you can use the hook on. Repeat this action on the second ledge, reach the region of a bigger platform. Start by surprise-attacking the sniper here.

Use the hook to reach the nearby vantage point and note that there are two more snipers in this area. Wait for the enemies to disperse and get each one from behind to perform the quiet takedown, starting, of course, with the one standing nearer the Batman. Note - if you do not want to take too much risk, you can, after having neutralized the first sniper, return to the vantage point and wait for the right moment to attack the second one. You can now take the door to the South Pillar Electrical Room.

Jump into the venting shaft, walk over to its other end and start another, bigger fight with surprise-attacking the enemy standing the closest to the venting shaft. After the fights proper start, remember that you still need to avoid direct attacks on the enemy carrying a stun gun.

While fighting, you should notice that it is surrounded by metal elements with electricity flowing through them. Therefore, you should not allow yourself to be pushed off the arena's edge but, on the other hand, you can try pushing them there yourself so that they are shocked with electricity and lose their health. As far as the bandits' gear is concerned, just like usually, you should focus on the enemies with guns and on using the cape, or the shock gloves against the enemies with shields.

After you won the fight, examine the arena's corners to find there the power supply button. You can now open the metal gate, remove the third bomb's casing and use the Cryptographic Sequencer. Just like earlier, you will have to guess three passwords shown in the screenshot and, just like earlier, there is a time limit to determine each one of them (21, 19 and 17 seconds).
[New challenge: Combat Training]
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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