Batman Arkham Origins: Gain access to Penguin's office - Theatre

The theater is a quite a big location where there are six enemies armed with guns. I recommend that you eliminate the enemies one by one, without haste, while remaining in shadows for the whole time and selecting the ones that walk alone. I absolutely recommend against taking the risk of direct confrontations because, not only will you gain less experience, but also it will be more difficult to keep Batman alive. Still, if confrontation takes place anyways, use smoke pellets and hit fire extinguishers with batarangs in an attempt to lose the enemies. To get around the area, it is best to make use of the statues under the ceiling and reach them using the hook.

You can use the abovementioned statues to your advantage, of course, while eliminating successive gangsters. A good idea is to perform reverse takedowns, which you can perform right after the enemy walks under the protagonist. Right after you perform this kind of attack, remember to get away from the site as quickly as possible (the best idea is to get to a statue located at the opposite end of the theater) because the other enemies will quite quickly appear in this area, and they may notice the lurking Batman.

Another method of using the statues to clear this location, is to glide towards those of the enemies, above whose heads there appears the bat symbol. Once again, I remind you of picking the enemies who walk alone. After you hit the enemy, you need to finish him off and leave the site as quickly as possible. to prevent being spotted.

You do not need to restrict yourself solely to planning attacks from above. An attention-worthy idea is using the passages under the floor, which you can reach by raising the interactive grates. You can also use this place not only for hiding, but also to attack by surprise those of the enemies who happen to stand in the vicinity. You should remember, however, that you should not stay in the region after you eliminate a given enemy.

There also are several weakened walls in the theater, which you can explode using the explosive gel. Using this gadget is especially recommendable if you have upgraded it with Proximity Detonator, thanks to which you will not have to monitor the situation personally and wait for the right moment to detonate charges.

Continue taking the steps described above which will ultimately result in clearing the theater of all six bandits. Before you leave this place, you may talk to a Falcone thug, although it is not necessary. Go South to reach Penguin's office located in the Boiler Deck, which was inaccessible earlier. This will result in a cutscene being played, featuring Candy and Alberto Falcone.
[New Character Profile: Alberto Falcone]
[New Character Trophy: Alberto Falcone]

You now need to fight another battle, which is a bit shorter but, this is not to say that you can ignore the enemies. You should mind the enemy with a knife and, due to the small size of Penguin's office, do not let yourself be cornered . After you win the battle, you will see a cutscene and you will get to fight a battle with the next boss, which is Deathstroke.
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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