Batman Arkham Origins: Investigate the steel mill - exploring the mill

Carefully, approach the new enemy group and try attacking the bandits by surprise, for example by knocking them down from the venting shaft below, or by throwing a propane tank towards them, using the grapple. Right after the fights start, start by targeting the enemy with the gun and do not allow the rest to gain access to weapons.

After you are done with them, walk towards the door located in the North-Western part of the loading bay. Climb up the stairs and use the claw to gain access to the venting shaft above. Jump into the shaft and reach the Sionis' Office. I recommend that you start the fight here by throwing the concussion detonator towards the enemies around the automatic gun aimed at he office entrance.

Jump down and attack quickly the stunned enemies and focus mainly on the armed enemies. Later into the fight, do not forget about stunning the armored enemy with your cape. After the fights finish, approach Black Mask's computer to analyze it and acquire the Janus security code.

You now need to return to the lower area of the loading bay, where you need to remember to stay out of the range of the automatic gun in the corner so, you need to walk through the venting shaft again. This time, go to the door located in the North-Eastern corner of the loading bay. Select the Cryptographic Sequencer from the inventory and start the hacking mini-game that consists in determining the correct password (the screenshot). You can now open the door to the Loading Bay Depot [Warehouse].

After you watch a short cutscene, attack the enemies gathered in the warehouse. Just like in the case of the other fights, it is worthwhile to take the enemies by surprise by, e.g. pulling the fire extinguisher towards the bandits, in order to blind them temporarily. Defeating the first enemy group should not be too demanding for you, although it is worthwhile to make sure that you dodge the elements thrown at you, to prevent losing healthpoints. Problems will arise with the arrival of reinforcements, because there will appear an enforcer, among others, who is heavily armored.

Focus on the abovementioned enforcer, while remembering to avoid his charges and avoid being grabbed. When it comes to the strategy of weakening this one, you need to use the ultra stun attack so, you need to triple-tap the cape stun key/button. Only then launch a combo of very fast blows. In the meantime, you should watch out for the standard enemies, although they are not too much of a challenge, even as a group. Keep fighting until you have eliminated all of them in the warehouse.
[New Character Trophy: Black Mask's Armored Enforcer]
[New Challenge: Combat Training (Combat Training)]

You now need to solve a relatively simple puzzle. Start by pressing the big red button, which will set the crane in motion. After you watch the cutscene, stop near the cargo suspended from the crane, which has already damage the upper wall a bit. Use the claw on the cargo and slam it against the wall, thanks to which you will open passage, into the next location, for yourself. You can now use the hook and reach the Concealed Room. Walk into the elevator [Elevator Access] and activate the evidence scanner after you have listened to the monologue. You need to scan the corpse, which you have found in the elevator, to learn that the person has been poisoned.
![After the elevator reaches the next floor, walk into the neighboring corridor [Hidden Facility Maintenance] and surprise the bandits there with an attack - Investigate the steel mill - exploring the mill | Main storyline - Main storyline - Batman: Arkham Origins Game Guide](/batmanarkhamorigins/gfx/word/170966659.jpg)
After the elevator reaches the next floor, walk into the neighboring corridor [Hidden Facility Maintenance] and surprise the bandits there with an attack. While fighting, watch out for the armored enemy and prevent the enemies from collecting weapons from crates. After you win the fights, approach the locked door, select the Cryptographic Sequencer from the inventory and begin the hacking mini-game. Since you are dealing with a third-level security system, you need to select the correct password from a dozen, or so, of the available ones (the screenshot). You may now enter the Drug Lab.
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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