Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer

Follow the only possible path and approach, after a while, the area where you will meet, for the first time, apart from the regular enemies, martial artist. They are pretty demanding. You need, first of all, be prepared that they can break some of your attacks and, in such a situation, do not allow them to land their own blows. What is more, they often perform two hits in a series so, it pays off to be prepared to press the counter-attack button twice.

It is best to start the fight with the abovementioned enemies by gliding towards one of the martial artists, although you can, just as well, use one of Batman's gadgets. While fighting these enemies, do not let yourself be cornered, especially that the arena is not too big. After the victorious battle, locate the weakened point in the wall and blow it up, using the explosive gel. Go ahead, and reach the door leading up to the Sewers - Water Treatment.
[New Character Trophy: Martial Artist]
[New Challenge: Custom Challenges]
[New Challenge: Combat Training]

Start by using the hook on the ledge located on the left. You can jump to reach the next ledge (the above screenshot) so, in this case you do not need to use any gadgets Turn to face the enemies on the right and pull yourself towards the platform which they occupy. Grab the opponent that is standing closest to the edge and climb to deal with his colleague in a more traditional way.

To continue climbing, you need to use the hook on the side ledge shown in the above screenshot. Shimmy to the right to reach another ledge. Wait for steam to stop leaking and resume shimmying. After you get to the control room, start by pressing the big red button.

Turn to the big pipe that you can see in the distance, which is leaking steam. Select the claw from the inventory and aim it at the manhole on the left, which will result in its opening. Note that performing this action held steam leakage, You can now use the grapple and extend the rope Of course, you need to catch onto the rope using the hook and allow the Batman to zipline, which will end in tackling down of the enemy occupying one of the upper rooms.

Take a look around this room to find the control panel and hack into the system, using the Cryptographic Sequencer (the above screenshot). Hacking into the system will result in unlocking the grate that you have passed by earlier, at which there is another enemy. Glide towards this character, knock him down and finish him off before he regains his strengths. You may now open the door leading up to the GCPD Telecom Room.

Go North and after you reach the edge, position yourself opposite the enemies that are staying on the large elevator. I recommend that you attack the enemies by surprise, either by gliding towards one of them, or by throwing them some gadget, like the concussion detonator). Regardless of which you choose, try to eliminate the martial artist as quickly as possible and deal with the remaining enemies only then.

Approach, carefully, another group of enemies and, just like earlier, take advantage of the fact that they are oblivious to Batman's presence, at first. While fighting, watch out not only for the martial artists, but also for the overgrown bandit. Just like in the case of the fight in the precinct prison, try dodging this bandit's charges and do not let yourself be grabbed by him because you will unnecessarily lose some of your health then, and additionally, you will have to free yourself. To deal damage to this enemy, use the quick combo preceded by the cape stun. After you finish the fights, approach the control panel and upload the data to the bat-computer.
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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