Batman Arkham Origins: Defeat Deathstroke
Deathstroke is an enemy that is way more demanding than the previous one from the storyline, i.e. Killer Croc. The key to success here is a good knowledge of the use of counter-attacks, because otherwise you will fail even in the first phase of the fight, not to mention the following ones. Try to avoid taking damage for as long as possible because it is in the final phase of the fight that it will be very easy to lose health points quickly. Your failure will mean the necessity to repeat the entire fight, and not the its last phase.

The fight with this boss consists of three parts. After the first one starts, you should focus, first of all, on waiting for Deathstroke to attack, thanks to which Batman will be capable to pull off counter-attacks and land his own blows. I recommend that you take the initiative especially further into the battle, once you want to maintain a high multiplier in order to achieve more experience.

Apart from responding to Deathstroke's regular attacks, you also need to take part in scenes of wrestling with the boss, on a regular basis. Also here, you should make sure that you press the counter-attack button, BUT exactly at the moment at which there will appear a prompt urging you to (the above screenshot). You cannot press it too early nor too late because this will mean losing a given event and taking unnecessary damage. Each time after you have blocked the enemy's attack, you should land your own combination, using the fact that Deathstroke does not start defending straight away.

Perform the action described above until you deprive Deathstroke of sufficient amount of health. After the boss temporarily blinds Batman, prepare for the process of rhytmical tapping on the counter-attack key/button.

This is not the end yet, because the game will soon allow you to launch a high-intensity attack called Beatdown, which is similar to the one that you have already been using to eliminate armored enemies. Try to land as many blows, in a series, as possible. Batman should take Deathstroke's mask off and get promoted to the second phase.

The basic handicap in this part of the fight is that each time you wrestle with the enemy, you will be required to press the counter-attack key/button at two different moments (with several seconds in between) . As a result, take your time and do not hurry too much to seize the initiative. Do that only after you dodge Deathstroke's second blow.

Another new element to this phase of the fight is the possibility of a situation in which Deathstroke uses his remote claw to attach Batman to an explosive tank. In such a situation, if you want to avoid taking too much damage, you will have press the ideally timed counter-attack key/button to send the charge towards the boss (the screenshot).

Regardless of whether you managed to avoid colliding with the tank or not, it would be a good idea to follow the game's suggestion and initiate the key/button combination displayed on the screen. This will result in selecting the regular claw from the inventory. Using the claw will allow you to pull the boss your way, which will render him incapable of using his gun.

The ending of the second phase is the same as the one of the first phase so, you first need to defend against Deathstroke's blows in close combat (the counter-attack key/button) and seize the initiative and land several quick blows. Batman will deprive the boss off his blade and the third phase of the fight will start.

In the last phase of the fight, Deathstroke, as a result of having lost his primary weapon, will start using katana, which means quite a lot of problems for you. This is so, because he will be capable of initiating faster standard attacks. Therefore, you need to watch out even more and launch precise, well-timed counter-attacks. This is not the only problem, because, from now on, the wrestling scenes consist of three different moments at which you need to defend yourself against taking damage. Do not forget about this and do not attempt to respond to Deathstroke's attacks too early.

The premises of the fight's ending should be already familiar and learned in the previous phases of this fight. You first need to defend against close combat blows and initiate a very long combination of blows. As a reward for winning the fight with the boss, apart from experience points, you receive the Remote Claw.
[New Character Trophy: Deathstroke]
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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