Batman Arkham Origins: Gain access to the penthouse - swimming pool

You should, of course, start by making it over onto one of the statues and taking a look at the current situation. In the swimming pool, there currently are eight armored enemies and the good news is that there are no enemies with the disrupting devices among them. You should try to use the vantage points to eliminate the enemies right from the beginning, because it will become impossible later throughout this scene. I recommend, of course, the inverted takedowns and using the upgraded grapple to pull the enemies towards the statues.

For the first time throughout the campaign mode, you will meet the enemies that carry mines here. After some time, they start planting explosive traps all around the place and it is worth remembering that you cannot step on one. Fortunately enough, mines can be detonated from afar, using the disruptor (the above screenshot), and it is worth doing that whenever there appears an enemy next to such mine.

Things get complicated at the moment when there are only four enemies left in the battlefield, because they will then arm the charges mounted onto the nearby statues. This means that you will have to give up using vantage points, because landing onto one will make it explode after several seconds.
Note - You can respond to the problem of inaccessible vantage points in a bit different way, and use the grapple to join two of them together with a rope. This will allow you to return to the rope and plan on attacks from there.

Blocking your access to the vantage points means, of course that you need to modify your tactics. For the purpose of moving around and planning on your actions, start using the venting shafts, both the ones under the floor and the ones joining individual rooms on the ground floor.

Use the detective vision to your aid, on a regular basis, to track the enemies down. When it comes to the recommended methods of their elimination, I suggest using the grapple to pull propane tanks and fire extinguishers towards them. Also you can try sneaking up from behind or waiting, while hidden behind a cover, for them to come, at which point you can press the takedown key/button. Eliminate all of the characters that have been staying at the swimming pool.
[New challenge: Campaign Challenge]
[New challenge: Custom Challenge]

You can now go to the ground floor and stop at the elevator to the apartment. Since the elevator is unavailable by default, use the Cryptographic Sequencer on the control panel and determine the correct password (the screenshot). After you reach the apartment, press the attack key/button several times to hit Joker and prepare to fight a full fight with Bane, which will start in the Penthouse Library.
[New Character Trophy: Bane]
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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