Batman Arkham Origins: Gain access to the GCPD via the rooftop

Fast-travel again. The police precinct is located in the Burnley district, i.e. in the Southern part of the city. If you have not sabotaged the communications tower there, yet you can fast-travel to the Coventry district and go to the South-East. Regardless of your route, approach the precinct from the North and, after you listen to the conversation with Alfred set out towards the rooftop. It is here that you will bump into seven armored policemen and, since they are guarding the only possible entrance, you will have to eliminate them all. I recommend that you plan on all the steps that you take from now on, while remaining near the gargoyles.

For obvious reasons, I recommend against engaging the corrupt policemen into fight because, since they are armed, Batman could die very quickly. It is much better an option to attack them from behind and escape onto the gargoyles, or into any other safe location, after you perform each attack. Start by eliminating the sniper occupying the balcony shown in the above screenshot.

The roof's main part is being patrolled by three policemen. Each time, wait until the character that you are targeting walks away from the others and strike only then. If you do not want to alert the enemy to your presence, do not attack from above and land somewhere behind them. After you sneak up to them, perform a quiet takedown.

As the next one for takedown, you should select the enemy patrolling the helipad located to the right of the balcony with the sniper that you have just knocked down. What is interesting, you do not need to worry that the attack will be noticed by the two other guards standing next to the door. Also in this case, I recommend that you perform a quiet takedown only after you have reached the helipad, instead of performing an air attack.

Assuming that you have done everything according to the plan, there are only two more guards left to eliminate, who are guarding the building's entrance. The situation may evolve here in two different ways. If you have noticed one of the policemen going left, wait for him to stop somewhere near the ladder, land onto him and eliminate him.

If the guards are, at all times, staying near the building's entrance, then you will have to use one of the gadgets in your inventory. You can encourage the enemies to go out on a patrol by hitting one of them with batarang, or knock down both of them, so you can then run up to them and finish them personally. In the latter case, I recommend that you use the either the concussion detonator or the hook (to pull the enemies towards yourself). Regardless of the variant, end by taking the door to the room in the precinct's attic [Rooftop Maintenance].
[New Character Trophy: SWAT Officer]
- Batman: Arkham Origins Game Guide
- Batman Arkham Origins: Game Guide
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Locate Black Mask
- Batman Arkham Origins: Track down Commissioner Loeb
- Batman Arkham Origins: Gain access to the Execution Chamber
- Batman Arkham Origins: Pursue Black Mask
- Batman Arkham Origins: Defeat Killer Croc
- Batman Arkham Origins: Use the batcomputer to analyze the memory card
- Batman Arkham Origins: Interrogate Penguin's arms dealer
- Batman Arkham Origins: Deactivate the jamming signal
- Batman Arkham Origins: Interrogate Penguin's arms dealer #2
- Batman Arkham Origins: Deactivate the jamming signal #2
- Batman Arkham Origins: Collect first SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Collect second SIM Card to triangulate Penguin's position
- Batman Arkham Origins: Gain access to the Final Offer
- Batman Arkham Origins: Track down the Penguin
- Batman Arkham Origins: Defeat Electrocutioner
- Batman Arkham Origins: Track down the Penguin #2
- Batman Arkham Origins: Gain access to Penguin's office - Upper Deck
- Batman Arkham Origins: Gain access to Penguin's office - Theatre
- Batman Arkham Origins: Defeat Deathstroke
- Batman Arkham Origins: Solve the crime scene inside Lacey Towers
- Batman Arkham Origins: Acquire the concussion detonator at the Batcave
- Batman Arkham Origins: Gain access to the GCPD via the rooftop
- Batman Arkham Origins: Access the GCPD servers - side rooms
- Batman Arkham Origins: Access the GCPD servers - bullpen
- Batman Arkham Origins: Acquire the disruptor at the evidence locker
- Batman Arkham Origins: Access the GCPD servers - returning to the server room
- Batman Arkham Origins: Escape the GCPD
- Batman Arkham Origins: Access the sewers beneath GCPD
- Batman Arkham Origins: Uplink the National Criminal Database to the batcomputer
- Batman Arkham Origins: Access the Gotham Merchants Bank
- Batman Arkham Origins: Locate Black Mask #2
- Batman Arkham Origins: Apprehend the Joker
- Batman Arkham Origins: Investigate the steel mill - reaching the mill
- Batman Arkham Origins: Investigate the steel mill - exploring the mill
- Batman Arkham Origins: Investigate the steel mill - drug lab
- Batman Arkham Origins: Scan a sample of Copperhead's poison
- Batman Arkham Origins: Reach the antidote drop point
- Batman Arkham Origins: Defeat Copperhead
- Batman Arkham Origins: Acquire Electrocutioner's electromagnetic signature
- Batman Arkham Origins: Track the electromagnetic signature
- Batman Arkham Origins: Gain access to the Gotham City Royal Hotel
- Batman Arkham Origins: Gain access to the security room
- Batman Arkham Origins: Gain access to the penthouse - East tower
- Batman Arkham Origins: Gain access to the penthouse - West tower
- Batman Arkham Origins: Gain access to the penthouse - upper floors
- Batman Arkham Origins: Gain access to the penthouse - swimming pool
- Batman Arkham Origins: Defeat Bane
- Batman Arkham Origins: Meeting with a psychologist - Joker
- Batman Arkham Origins: Acquire the glue grenade at the workbench
- Batman Arkham Origins: Scan the corpse in the GCPD morgue
- Batman Arkham Origins: Locate the tracker placed on Bane
- Batman Arkham Origins: Return to the Batcave
- Batman Arkham Origins: Apprehend Firefly at Pioneers Bridge
- Batman Arkham Origins: Warn Gordon about the bombs
- Batman Arkham Origins: Locate Firefly's bombs
- Batman Arkham Origins: Disarm the bomb in the boiler room
- Batman Arkham Origins: Disarm the bomb in the train station
- Batman Arkham Origins: Disarm the bomb at the south pillar
- Batman Arkham Origins: Disarm the bomb at the north pillar
- Batman Arkham Origins: Defeat Firefly
- Batman Arkham Origins: Locate Alfred
- Batman Arkham Origins: Rescue Alfred
- Batman Arkham Origins: Stop the Joker
- Batman Arkham Origins: Gain access to Blackgate Prison via the sewers
- Batman Arkham Origins: Stop the Joker #2 - nexus
- Batman Arkham Origins: Stop the Joker #2 - cell block B
- Batman Arkham Origins: Defeat Bane #2
- Batman Arkham Origins: Stop the Joker #3
- Batman Arkham Origins: Main storyline
- Batman Arkham Origins: Game Guide
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