After entering adolescence, everyone knows how to drive a car. 13 lessons The Sims taught us about life

Julia Dragovic

After entering adolescence, everyone knows how to drive a car

Evening. The feeling of this original freedom and independence. Only you, velocity, music and the road. You just got behind the wheel for the first time in your life. - 13 Rules of Life According to The Sims - dokument - 2019-09-23
Evening. The feeling of this original freedom and independence. Only you, velocity, music and the road. You just got behind the wheel for the first time in your life.

Many of you can certainly remember that moment in high school, where everyone suddenly grew up, got hammered at birthday parties every week, and enrolled for a driver's license course. Well. I hate to be the one to break it to you, but you wasted time and money. Having reached the age of adolescence, the ability to drive a car comes as naturally as anything. No one knows what triggers this effect. Perhaps the civilization, perhaps some omnipotent being from California. One thing is for sure – there's no need for any courses. Waiting until eighteen is pointless, too. Any examination – neither theoretical nor practical – isn't necessary. Shut up and drive, as one singer put it.

No one will give you back the wasted time and effort, but at least you can spare your children a similar waste. This is what believing urban legends leads to. Think about it – has anyone ever got a speeding ticket? The answer is simple – no, because there's no institution that could issue it. And even such an institution existed, you could just reach the end of the road next to your home and disappear. No consequence at all.

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Julia Dragovic

Author: Julia Dragovic

She studied philosophy and philology and honed her writing skills by producing hundreds of assignments. She has been a journalist at Gamepressure since 2019, first writing in the newsroom, then becoming a columnist and reviewer, and eventually, a full-time editor of our game guides. She has been playing games for as long as she can remember – everything except shooters and RTSs. An ailurophile, fan of The Sims and concrete. When she's not clearing maps of collectibles or playing simulators of everything, economic strategies, RPGs (including table-top) or romantic indie games, Julia explores cities in different countries with her camera, searching for brutalist architecture and post-communist relics.