Social service comes after three days of the baby crying. 13 lessons The Sims taught us about life

Julia Dragovic

Social service comes after three days of the baby crying

This image could use a bad punchline, but the characters are still in grief after their loss. Out of respect for their feelings, there will be no bad punchline. - 13 Rules of Life According to The Sims - dokument - 2019-09-23
This image could use a bad punchline, but the characters are still in grief after their loss. Out of respect for their feelings, there will be no bad punchline.

This is what happens in less technologically advanced places. If you neglect your offspring and they cry for three days in a row, a lady in a uniform will take the child to the orphanage. Unless, of course, some neighbor has enough of the round-the-clock siren, and will come and personally settle the issue. Or you just go crazy. In case you are tempted to perform this sick experiment, we inform you that a visit of social workers has absolutely no legal consequences.

In modern cities, it looks a bit different – if, say, you lock a child in a concrete cage with no food (and nothing else, really), the appropriate institution will teleport them to the right place after two days. For some reason, advancement of technology has a strong impact on the perception of emotions (and they say that today we only have smartphone-induced social numbness) and as if listening to they baby crying for three days wasn't enough, you will now have to listen to the laments and clamor of the family. Melancholy, remorse and all that. Boring!

WE IMPLORE

Do not wall your children in behind concrete walls without food and water.

The Sims 4

September 2, 2014

PC PlayStation Xbox
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Author: Julia Dragovic

She studied philosophy and philology and honed her writing skills by producing hundreds of assignments. She has been a journalist at Gamepressure since 2019, first writing in the newsroom, then becoming a columnist and reviewer, and eventually, a full-time editor of our game guides. She has been playing games for as long as she can remember – everything except shooters and RTSs. An ailurophile, fan of The Sims and concrete. When she's not clearing maps of collectibles or playing simulators of everything, economic strategies, RPGs (including table-top) or romantic indie games, Julia explores cities in different countries with her camera, searching for brutalist architecture and post-communist relics.