Locations on the map
1 - Revere Satellite Array – Satellite station occupied by Super Mutants. On top of the towers you are able to find power armor and U.S. Covert Operations Manual magazine.
2 - Reeb Marina – Inside you'll find a Tesla Science magazine. It's also a good place to rest safetly.
3 - Gibson Point Pier – On the beach you'll find a lot of murlocs various kind. In the north end of coast there's a small building with secret box inside (and a trap).
4 - Finch Farm – Farm will be turned into your settlement, if you complete Out of the Fire quest. This one starts after conversation with Abraham Finch in this location.
5 - Revere Beach Station – It's a camp of preety strong bandits - one of them has a power armor. On top floors of two buildings there are 2 safes with master locks, and next to one, on the table - a magazine: Live and Love. There's also a metro station, where bandits (one unique enemy) are fighting with ghouls.
6 - Dunwich Borers – Pretty big location, also dangerous. In the hole there's an entrance into mine. Inside there are in order: Astoundingly Awesome Tales magazine, Sneak Bobblehead, and at the end of the road - unique sword weapon. Also there're a lot of ghouls.
7 - Hugon's Hole – In this tiny hideout among white rocks you'll find a Hazma Suit, which highly protects you from radiations. Entrance is radiated, so use Rad-X.
8 - Longneck Lukowski's Cannery – Small, pretty safe location, where quest Mystery Meat starts. In front of the building there's a trader, inside, on top floor you can find a Barter Bobblehead and magazine: Tales of Junktown Jerky Vendor.
9 - Hub City Auto Wreckers – An enemy gang has their base here. Also part of the highway is a part of that base. You will face here a strong opponents, aleo their leader is equipped with power armor.
10 - Lynn Pier Parking – Patking lot, you won't find here nothing interesting. Only a few insects. But in the west-south corner of island, not far from here, there's a secret stash, where unique revolwer is hidden.
11 - Kingsport Lightouse – Lightouse occupied by a Children of Atom. You can go there to fight for their valuable weapons. Also there's a safe in the house.
12 - Crater House – Another base of Children of Atom. You can find here Wasteland Survival Guide.
13 - Museum of Witchcraft – This location is only connected with the quest The Devil's Due. Inside is a powerfull Deathclaw.
14 - Sandy Coves Convalescent Home – While you'll be sighseeing, synths will make attack. You can find here a lot of meds.
15 - Salem – Salem it's a small town. Only one person lives here - Barney Rook. Most of the buildings are not available to get into and the rest doesn't contain nothing interesting. A lot of Mirelurks spawns here.
16 - Rook Family House – Barney Rook who lives in basement of the house will give you a task to secure town from Mirelurks. In return he'll give you an access to his room, where you can find a unique sinper rifle Reba II. Also you can find here a Guns & Bullets magazine.
17 - Coastal Cottage – Builiding is guarded only by one bandit. After killing him you can turn this location into your settlement.
18 - Mahkra Fishpacking – It's an old factory. Now it's a home for many synths. Also there's one leader, which have good equipment. Key is holded by a dead body hanged thorugh the window in the eastern part of the complex, outside.
20 - Libertalia – This ship is a one of bandits' main base. Beside of many pretty strong enemies, you can find here a lot of safes in boats. It's a good place to get a lot of ammo and grenades.
21 - Nahant Wharf – It's an entrance into Libertalia - half-drowned ship, bandits' base.
22 - Nahant Sheriff's Department – This destroyed building is used in a few quests. Sometimes you can fight here with dogs or supermutants.
23 - Croup Manor – Small house full of ghuls. There's a little riddle with two keys to get to the basement.
24 - Nahant Chapel – Only a trunk in this building, on the upper floor.
25 - Nahant Oceanological Society – In Oceanarium you'll find no enemies, but Wasteland Survival Guide magazine, and on IInd floor an advanced safe. In Lab beside Mirelurks there's a master-locked chest and safe.