The most interesting simulation games released in 2004
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Airforce Delta Strike
Simulation
February 3, 2004
The plot of the game includes the struggle of two powerful factions for dominance over the ground. Meanwhile, a small group of independent pilots called the Delta Flight, despite being disregarded by the rest of the army, tries to influence the outcome of the conflict.
Monster Garage
Simulation
February 5, 2004
Monster Garage is a car game based on the popular programme of Jesse James, broadcasted by Discovery Channel. Just like in the TV prototype, the game consists in making untypical modifications to passenger cars. Players must also take into account the time and money they can devote to each of the seven tasks. The title was produced by Invictus studio.
Universal Combat
Simulation
February 6, 2004
The fifth installment of the already famous futuristic space simulator series "Battlecruiser" about, as the creators put it, "truly epic sizes". Compared to the previous editions, the idea of the game has undergone some changes - to the production, which was a pure star simulation of enormous momentum (which was represented by the previous parts), a large number of elements of dynamic action were added.
School Tycoon
Simulation
February 9, 2004
Tycoon School is an economic strategy designed for players with ambitions to reform the education system, enriched with simulation elements. The work of the Cat Daddy Games development team enables you to take on the role of the head of an educational centre, whose responsibilities include the expansion of the facility, management of the pedagogical body and definition of lesson plans.
Red Clash
Simulation
February 12, 2004
Red Clash is an arcade flight simulator by the German studio Blimb Entertainment. Players have the opportunity to sit at the helm of today's fighters equipped by the US, UK and German armies and fight in the air against the dangerous Russian rebels who are threatening world peace.
Singles: Flirt Up Your Life
Simulation
February 14, 2004
Product created on the basis of such titles as The Sims or The Partners. The essence of the game is to observe and influence the relations between two lonely people who have rented a flat together in one of the districts of a big European city.
Starshatter
Simulation
June 29, 2004
Starshatter is a spacecraft flight simulator produced by Destroyer studio. The action of the game is set in the distant future, where three divided factions are fighting for control of the galaxy. The player takes on the role of a star pilot who executes orders for one of the parties to the conflict. The title is distinguished by the large number of futuristic ships that can be piloted and the strategic elements that allow the command of several units at the same time.
In-Fisherman Freshwater Trophies
Simulation
July 27, 2004
"In-Fisherman Freshwater Trophies" is another game from the quite popular genre of fishing simulators. The cooperation of its creators, Bold Games, with the publisher of one of the oldest and most read angling magazines, the title "In-Fisherman", makes it a worthwhile position.
The Political Machine 2004
Simulation
August 10, 2004
Another, after the excellent star strategy of Galactic Civilizations, ambitious production of Stardock Systems Inc. Ambitious, because the authors decided to present the players with an interesting and difficult topic of the American presidential election, of course, in a very realistic way, focusing on the content and not on spectacular audiovisual waterworks.
18 Wheels of Steel: Pedal to the Metal
Simulation
August 30, 2004
"Pedal to the Metal" is the subtitle of the third part of the "18 Wheel of Steel" series from ValuSoft. Players have two roles here: the head of a transport company and the driver of a huge 18-wheeled truck that runs on selected routes in North and Central America.
The Sims 2
Simulation
September 17, 2004
A sequel to the bestselling human life simulation game – The Sims (2000). The Sims 2 was developed by Maxis Studio (SimCity, EA Land, and others) in cooperation with the Electronic Arts company. Players again take care of virtual characters leading them through their entire lives – from early childhood till elderly age. The main goal is to achieve as high Life Score as possible, which stands for how well a sim leads his/her life. When compared with its predecessor, The Sims 2 offers much more complex character creator and a wider array of available objects. A new, more efficient game engine allowed for presenting the life of the sims in fully 3D graphics.
Eisenbahn.exe Professional 3.0
Simulation
November 5, 2004
Railway simulator. Contrary to most productions of this type, the emphasis on track construction is more important than the ride itself. The player can put up elements of broad and narrow gauge railway infrastructure or railway stations, as well as trees, and modify the appearance of the environment. After the work is finished, it's time to drive around our creation.