RTSVideo Games12
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
The Settlers: Rise of an Empire
Strategy 25 September 2007
The sixth major installment in the highly popular series of economical strategies started in 1993 by Blue Byte. After the very innovative fifth installment, the developers decided to go back to the good old solutions and only improve them with some new features. The general premise of the game hasn’t changed - the player is still tasked with controlling a small village and transforming it into a modern, well-fortified metropolis.
Crossfire: Legion
Strategy 08 December 2022
RTS set in the universe of the CrossFire series. CrossFire: Legion is a result of cooperation between Smilegate and Blackbird Interactive studio - authors of Homeworld: Deserts of Kharak. The game offers an extensive story campaign and a complex multiplayer mode.
WorldBox: God Simulator
Strategy 06 September 2018
God game RTS in which we play as a deity who controls the world. In WorldBox: God Simulator we create the land from scratch and watch the actions of its inhabitants; we can also intervene, sending various plagues to the world.
Toy Soldiers 2: Finest Hour
Strategy September 2024
Toy Soldiers 2: Finest Hour is a strategic game in which we command an army of plastic soldiers. The game is a continuation of the successful production from 2010. Signal Studios is responsible for its creation.
Ancient Wars: Medieval Crusades
Strategy 2024 (early access since 26 January 2024)
The second installment in a series of RTS games originating from 2006. Ancient Wars: Medieval Crusades lets us develop and equip our troops and features changing weather conditions affecting the battlefield.
Hearts of Iron IV: Arms Against Tyranny
Strategy 10 October 2023
The eighth major expansion to the strategy game Hearts of Iron IV. Hearts of Iron IV: Arms Against Tyranny focuses on three Northern European countries - Finland, Norway, Denmark and Sweden - trying to survive World War II.
Battlestations: Midway
Strategy 31 January 2007
A combination of naval simulation and real-time strategy that addresses the theme of naval battles during World War II. Thanks to this title players can see how much the war on the sea has changed over the years of World War II.
Full Spectrum Warrior
Strategy 01 April 2004
Team tactical action game, based on a special training program for American infantry. The player assumes the functions of a commander (sergeant) of two infantry teams with the task of leading them to perform a number of combat tasks located in realistic locations.
Rise of Nations
Strategy 19 May 2003
A real-time strategy that combines the epic dimension of turn-based strategies and the gameplay dynamics typical of RTSs. Players begin as the leader of a small Stone Age village and can lead their nation for hundreds of years to the present day.
Tropico 2: Pirate Cove
Strategy 08 April 2003
Developed by Frog City Software team, the sequel to the popular Tropico economic strategy from 2001. Unlike its predecessor set in the 20th century, the game takes us to the 17th century and allows us to become the real ruler of the southern seas. We play the role of a pirate king, managing the base, hidden on one of the islands of a fictional archipelago. Our main task is to provide all the pirates' pleasures, such as food, wine, women, gold and gambling.
Gangsters 2: Vendetta
Strategy 06 June 2001
Second installment of tactical real-time strategy with gangster climates, produced by Hothouse Creations. As Joey Bane, we carry out missions and tasks to find our father's murderers. Between tasks we also manage gang resources and travel through the virtual city of New Temperance. Two-dimensional, isometric graphics look quite good. In the game there is a multiplayer mode for 4 players.
Supreme Commander
Strategy 16 February 2007
Supreme Commander is a real-time strategy prepared by Gas Powered Games studio. From the point of view of a fan of the genre, however, more important is the information that behind the game's production stands Chris Taylor - a man who once gained huge popularity with the program called Total Annihilation.
Sudden Strike: Resource War
Strategy 04 October 2004
Another title that joins the family of famous real-time strategies "Sudden Strike". "Resource War" is at the same time the last product from the series realized with the use of the old engine (used in Sudden Strike I and II) and shown in a two-dimensional environment.
The Settlers: Traditions Edition
Strategy 28 August 2008
Spin-off of the cult economic-strategy saga, referring to the earlier installments of the series and using slightly modified mechanics of the second game refreshed in 2006. For the first time in the history of the series, the original creators of the brand, Blue Byte, are not responsible for the creation of the title, but the Funatics studio team, known i.a. from the twin series Cultures.
Darkest Hour
Strategy 05 April 2011
A real-time strategy which presents the military and political actions taking place from the beginning of the 20th century until the break-up of the Soviet Union on a global scale. The game requires the player to deal not only with the military aspect, but also with the economic, political and social aspects.
Stormgate
Strategy TBA (early access since August 2024)
An RTS distributed in the free-to-play model, which was developed by veterans from Blizzard Entertainment - the Frost Giant Studios team. In Stormgate we take control over humans or space invaders known as Infernale.
Becastled
Strategy 2024 (early access since 08 February 2021)
A strategy game about building castles and defending them against invaders. Becastled takes place in a fantastic world torn by the conflict of light and darkness, and was developed by the small Mana Potion Studios.
Act of Aggression
Strategy 02 September 2015
A real-time strategy and a spiritual successor to Act of War, a game released in 2005. The game was created by a French developer Eugen Systems, also known for titles like R.U.S.E. and the Wargame franchise. The story is set in the near future, where the player commands a special, top secret task force created by the UN in order to quietly deal with potential threats to the world peace.
Grey Goo
Strategy 23 January 2015
A classic science-fiction real-time strategy game inspired by the golden age of RTS and titles from the 90s. It was developed by Petroglyph Games, a studio established by the creators of the cult Command & Conquer series, as well as Star Wars: Empire at War, among other titles. The story takes place in the distant future on one of the human colonies called Ecosystem Nine.
Total War: Rome II - Caesar in Gaul
Strategy 17 December 2013
The first of the planned expansion packs for a strategy game developed by Creative Assembly. The expansion is set in the years 58-51 BC and focuses on the titular figure's fight against Gallic tribes. Shortening the time period encompassed by the game resulted in a change to the turn system - instead of 12 months, one turn lasts here 2 weeks. Consequently, seasonal division returns, randomly affecting the course of the playthrough.
Command & Conquer: Red Alert Remastered
Strategy 05 June 2020
A remastered version of Red Alert, a classic RTS from the mid-1990s, which is considered one of the fathers of the genre, and the second installment of the legendary Command & Conquer cycle. The game has a completely new audiovisual setting while maintaining the key elements of the original gameplay.
D-Day
Strategy 27 August 2004
A real-time strategy published by the British company Digital Jesters. According to what we can read in the title, the program is devoted to one of the most famous invasions in the history of World War II, the landing in Normandy.
Pharaoh
Strategy 30 October 1999
A cult economic strategy game created by Impressions Games and published by Sierra Entertainment. Pharaoh takes place in the Nile valley, several hundred years B.C., and spans from the era of the great pyramids to the New Kingdom period. As the pharaoh, the ruler of Egypt, you have to transform local villages into great cities, take care of your people's needs, and make your country the greatest of them all.
Command & Conquer: Tiberian Sun - Firestorm
Strategy 07 March 2000
An expansion pack for Command & Conquer: Tiberian Sun, and RTS developed by Westwood Studios. The add-on is set after the events presented in the original game – the Brotherhood of Nod seeks to regain its former strength by resurrecting CABAL, a highly-advanced artificial intelligence. However, the AI chooses to ally with the GDI forces, and after creating a powerful army of cyborgs, it unexpectedly proclaims war on both factions.