RTSVideo Games18
Video Games Encyclopedia by Gamepressure.com
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Medieval Kingdom Wars
Strategy 03 January 2019
A strategy game that combines elements of RTS and Grand Strategy sub-species. High levels of difficulty and a faithful representation of historical realities are among the hallmarks of this production. An independent team of Reverie World Studios is responsible for its creation.
Victory at Sea: Pacific
Strategy 14 September 2018
Victory at Sea Pacific is a real-time marine strategy developed for PCs. It allows you to play out sea battles that took place in the Pacific during World War II.
Susume Tactics
Strategy 07 May 2012
Susume Tactics is a real-time strategy. The player directs small futuristic troops. Tanks and their task is to break through a series of increasingly difficult maps and on each of them eliminate all enemies.
Halo Wars: Definitive Edition
Strategy 20 December 2016
An remastered edition of the realm-time strategy game by 343 Industries, originally released in 2009 for Xbox 360 only. Halo Wars: The Definitive Edition is a spin-off of the popular shooter game series Halo, and it's set 20 years before the events of the first installment, when humanity fights against the Covenant Empire, which considers our kind to be an insult to their gods and species.
Knights & Merchants: The Peasants Rebellion
Strategy 01 November 2001
Continuation of the strategy and economic game Knights & Merchants: The Shattered Kingdom. The action was set in the Anglo-Saxon realities of the 13th century AD, and the task of the players is to unite numerous smaller states and provinces into one strong kingdom.
Cossacks: The Art of War
Strategy 21 February 2002
The first official expansion for Cossacks: European Wars, a real-time strategy by GSC Game World that recreates the reality of the 17th and 18th century. The Art of War expands mainly the single player content but it isn’t devoid of some changes in multiplayer as well. The biggest novelties include two new playable nations: Bavarians and Danes.
Besieger
Strategy 28 May 2004
Real time strategy created by Primal Software team, creators of The I of the Dragon. The action was set in the land of fantasy, where two different nations stand to fight.
Anno 1503: The New World
Strategy 29 October 2002
An economic strategy from a well-known series. We move there until the 16th century and become the commander of one of several factions. While having fun we build cities, colonize new areas and interact with other countries. The creators prepared 250 buildings and improved many aspects of the game, including artificial intelligence. The solo campaign was complemented by a few additional modes and a multiplayer.
Impossible Creatures
Strategy 07 January 2003
Command an army of mutant and genetically modified animals, then demonstrate the skills of a seasoned commander and strategist to turn the scales of victory into your side in many challenging battles.
1944: Battle of the Bulge
Strategy 01 April 2005
The third part of the popular series of real time strategies (RTS), set in the turbulent period of World War II, produced by Monte Cristo development studio.
War Front: Turning Point
Strategy 07 February 2007
War Front: Turning Point is a real-time strategy developed by Digital Reality studio with several other games of this genre on their account. This time, the background to the production is the Second World War, which, however, took place in an alternative way to what we know from the pages of history.
War on Terror
Strategy 17 March 2006
War on Terror is a real-time strategy that takes players into the near future and allows them to fight a number of fictitious conflicts using the latest, mainly prototype weaponry.
Joint Task Force
Strategy 12 September 2006
War RTS from authors of the excellent Nexus: The Jupiter Incident. The game focuses on the tactical side of the clashes and does not bother about the typical for this genre expansion of the base. The authors have prepared an extensive campaign for a single player, as well as a multiplayer mode, in which we can fight with other people, or join forces with them against SI.
Horde: The Northern Wind
Strategy 03 November 1999
Horde: The Northern Wind is a real-time strategy with a plot referring to Russian folk tales. The player plays the role of a hero who, together with a group of faithful warriors, begins to build a settlement and during its development, must defend himself against the temptations of bloodthirsty neighbors.
Will of Steel
Strategy 04 March 2005
The Strength of Fire is a real-time strategy (RTS) created by Gameyus. The action of the game is set in the present day, and the player plays William Steel - a young officer of the American army, who heads a battalion of well-trained soldiers. Campaign mode allows you to take part in missions played during the wars in Iraq and Afghanistan.
Medieval Lords: Build, Defend, Expand
Strategy 29 October 2004
An economic strategy in which the player has to manage a medieval city. It must take care of the proper development of the metropolis, including the economic and technological layer (internal policy), as well as defend it against attacks from its neighbours.
Universe at War: Earth Assault
Strategy 10 December 2007
Universe at War: Earth Assault is a real-time strategy title created by Petroglyph studio, the people responsible for Star Wars: Empire at War.
Glory of the Roman Empire
Strategy 16 June 2006
A strategy game set in the glory of the Roman Empire, realized in 3D graphics. It allows us not only to take the position of city planner of the empire on which the construction of every building within them depends, but also of the commander-in-chief of the legendary Legions.
Imperium Romanum
Strategy 22 February 2008
The Roman Empire is a strategy that allows the player to play the role of governor of the Roman province in antiquity and bring it to its greatest possible heyday. The authors, Haemimont Games studio, have worked hard to ensure that the title reflects historical realities as carefully as possible.
Rise of Nations: Gold Edition
Strategy 28 October 2004
Rise of Nations: Gold Edition is a package consisting of a basic version of Rise of Nations and a year later release of Thrones and Patriots. Behind the production of both titles is Big Huge Games, which has a next-gen strategy Catan and The Asian Dynasties, an extension to Age of Empires III.
The Settlers: Rise of an Empire - The Eastern Realm
Strategy 27 March 2008
An official expansion for the sixth installment in the popular economy simulation series by Blue Byte Software, entitled The Settlers: Rise of an Empire. The action of The Eastern Realm takes places after the events of the vanilla game, when our nation’s key trade route becomes blocked. It quickly turns out that the eastern provinces of the kingdom are in grave danger and our military intervention is inevitable.
Warhammer: Mark of Chaos - Battle March
Strategy 16 March 2008
An official expansion for the 2006 RTS game Warhammer: Mark of Chaos by Black Hole Games. The expansion, called Battle March, features a brand new story campaign, in which you can play as two previously unavailable Chaos-allied races—the magically-inclined Dark Elves and more close-combat-oriented Greenskins. Both races have a full set of characteristic units and new heroes each, who gain experience with every battle and possess innovative special abilities.
Black & White 2: Battle of The Gods
Strategy 24 April 2006
The first official extension to RTS Black & White 2. It introduces, among other things, a completely new Traveller, two premiere lands, four previously unseen wonders and six challenges. Artificial intelligence has also been written from scratch. To work, the add-on requires a basic version of the game.
Pacific Storm: Allies
Strategy 08 February 2007
Pacific Storm: Allies is the first official extension to the 2005 real-time strategy (RTS) - Pacific Storm. This appendix introduces new parties to the conflict and the types of units associated with them. The creators also decided to modify the graphical engine of the base game, thanks to which the visual setting gained in detail and smooth operation.