Anno History Collection
Strategy 25 June 2020
A set of refreshed versions of the first four parts of the series of economic strategies entitled Anno. The Anno History Collection includes games: Anno 1602: Creation of New World, Anno 1503: The New World, Anno 1701 and Anno 1404.
Strategy 16 April 2019
Another installment in the popular economic strategy game series published by Ubisoft and developed since 2011 by Blue Byte Software - Ubisoft's subsidiary studio known for working on The Settlers series. Like the previous installments in the Anno series, set across various centuries of human history, in Anno 1800, the player assumes the role of a steward tasked with establishing a prosperous metropolis. One begins with a minor settlement inhabited by a handful of subjects, who have to gather resources, erect new buildings, and create complex trade relations allowing for the fast development of the city infrastructure. During the game, the player also has to tend to the needs of the settlers and properly balance the budget, which at times of crisis can be patched up with trading the goods and increasing taxes. Diplomacy is also an important aspect of the game, as it allows the player to establish various relations, enter alliances, and wage wars with the neighboring states.
Strategy 03 November 2015
The sixth major installment in a popular economic strategy game series, which started in the Medieval Times (1404-1701) and went all the way to the future (Anno 2070). This new title was developed by the creators of The Settlers franchise, Blue Byte Software, who took part in the development of the previous Anno game. This one lets you play as a governor of a huge futuristic metropolis, and you have to make it thrive till you can launch an expedition to the Moon. Initially, the game is set on Earth, but eventually you move to the surface of our planetís satellite, where you set up a colony to harvest and process resources. Despite its futuristic setting, gameplay mechanics remained faithful to the traditions of the franchise. Throughout the gameplay you get to construct various residential and industrial buildings, which develop automatically or can be upgraded manually, if you prefer.
Anno: Build An Empire
Strategy 20 November 2014
A spin-off of the popular economic strategy game series, created for mobile devices by Mi'pu'mi, founded by former Rockstar members, with the help of Blue Byte Software. The game is set in the colonial era, and your task is to establish and develop a prosperous colony in a newly-discovered region of the world. You start out on a tiny island with a small supply of materials, but as the game progresses, you unlock more resources and various other islands. At the same time, you have to manage trade, diplomacy, and safety of your colony. The mechanics are based on those from the PC and console installments in the series, although they were simplified and adapted for mobile devices and the freemium business model. The visuals of the production resemble those of the web-based Anno games and The Settlers.
Strategy 17 November 2011
Another installment in the popular series of economy strategy games developed cooperatively by Related Designs, the creators of the franchise, and the legendary Blue Byte studio under the watchful eye of Ubisoft. The fifth entry in the series, contrary to the previous ones, takes the players to the future, to the eponymous year of 2070, when climatic changes drastically raised water levels around the world, forcing humankind to move to higher ground. The gameplay mechanics use a number of characteristic solutions of the series but not without several novelties. A grand ship, called the Ark, is our base of operations that can be upgraded with each completed mission. There are three different factions to choose from, each possessing a different development tree. The first one offers advanced industry and aggressive expansion possibilities, the second focuses primarily on environmental protection, while the third one emphasizes modern technologies. The available game modes include a classical single player campaign, continuous mode as well as co-op and competitive multiplayer modes.
Anno: Create a New World
Strategy 20 May 2009
The fourth major installment in the popular series of economy simulators that began in 1998. It was developed by Related Designs, a subsidiary of Ubisoft. As the title says, the action takes place in the Middle Ages during the Age of Discovery, and the players assume the role of colonists who managed to reach the eastern coast of Asia. The gameplay mechanics do not deviate from the well-known standards of the series. Starting out with a modest colony established on a remote island, we have to develop it and transform subsequent cities into metropolises brimming with life. Anno 1404 offers a sophisticated economy model that involves creating complex production chains as well as effective trade and diplomacy. Among this myriad of lesser novelties, especially noteworthy one is the sandbox mode that allows us to play freely without any plot limitations.
Strategy 26 October 2006
Anno 1701 is a position that will be of particular interest to lovers of the laborious development and expansion of overseas properties and growing into power through skillful, economical manoeuvres.
Anno 1503: Gold Edition
Strategy 12 May 2005
Anno 1503: Gold Edition is a set of two products of the German group Sunflowers Interactive. The package consisted of the basic version of Anno 1503 strategy: The New World and an appendix entitled Treasures, Monsters and Pirates, respectively.
Anno 1503: The New World
Strategy 29 October 2002
An economic strategy from a well-known series. We move there until the 16th century and become the commander of one of several factions. While having fun we build cities, colonize new areas and interact with other countries. The creators prepared 250 buildings and improved many aspects of the game, including artificial intelligence. The solo campaign was complemented by a few additional modes and a multiplayer.