Might & Magic: Heroes VII
Strategy 29 September 2015
The seventh installment of one of the most popular turn-based fantasy strategy series dating back to 1995. It was created by the German studio Limbic Entertainment, whose portfolio includes the previous installment in the Heroes of Might & Magic series and Might & Magic X: Legacy. The story takes us to an empire torn by a civil war, in which young Prince Ivan created the Shadow Council composed of representatives from six different factions. The mechanics of the game are reminiscent of the earliest installments of the series and use a variety of solutions which were not implemented in the sixth part. The previously simplified economic model was improved, and the town screen was restored, together with all the characteristic features of individual factions. The maps are much larger and put greater emphasis on exploration; furthermore, the typical turn-based combat system has been slightly modified. During the battle we can use numerous machines and support units, including catapults, ballistas, and medical tents, and the battle arenas are filled with a larger number of various objects and obstacles.
Heroes of Might & Magic III: HD Edition
Strategy 29 January 2015
A remastered edition of one of the most well-received installments of the legendary Heroes of Might & Magic series, created for the 15th anniversary of the game's original release and the 20th anniversary of the franchise. It was commissioned by Ubisoft and developed by DotEmu, known e.g. from the remake of the cult platform game Another World. The contents of the HD edition are the same as the base game (no expansions included) and consist of 7 story campaigns (about 50 maps in total), a skirmish mode and a functional editor. Compared to the original, the key changes are the upgraded wide-screen-compatible HD visuals. The graphics are now sharper and more clear-cut, which is the result of reprogramming over 25,000 elements and models. The multiplayer mode has also been upgraded, both in the local “hotseat” mode and the online one. Also, for the first time ever, a version for mobile devices was created.
Might & Magic: Heroes Online
Strategy 30 September 2014
Might & Magic: Heroes Online is a browser game and a part of the highly popular strategic game franchise created in 1995 by Jon van Caneghem and New World Computing. The game was developed by Blue Byte Software, creators of The Settlers saga, responsible for the browser versions of various popular games (i.e. The Settlers, Anno, or Silent Hunter). In terms of the plot, Heroes Online continues the story from the last two big games of the series. In the fantasy world of Ashan, two opposing factions fight for power. Each of them has an army made of skilled warriors of different races and classes. There are two basic aspects to the gameplay: real time world exploration, where we also gather resources and recruit our army, and the turn-based tactical battles that take place on hexagonal battlefields. Unlike the other browser games, Might & Magic: Heroes Online's visuals are on rather high level, and not far behind what can be seen in the series' main games.
Might & Magic: Heroes VI
Strategy 13 October 2011
The sixth main entry in one of the most popular turn-based strategy fantasy games, started by the legendary developer New World Computing in 1995. To refresh the series, the development has been entrusted to the team at Black Hole Games, known from highly-rated RTS games Armies of Exigo and Warhammer: Mark of Chaos. The game takes place 400 years before the events depicted in the previous entry and revolves around an intrigue of Angels trying to re-instill a long-forgotten war. The only ones able to stop its outbreak are the members of the House Griffin, who went separate ways a long time ago, all of them now leading their own factions. Gameplay is a classic combination of turn-based strategy with RPG features, supplemented with some new solutions, like the reputation system, lack of separate screens for each town or the option to convert enemy cities into our own type of stronghold. As per new trends, the game offers astounding, three-dimensional visuals and social options.
Might & Magic: Heroes Battles
Strategy 12 November 2010
A web-based MMO strategy game set in the universe of the popular fantasy series, developed with Facebook users in mind. The game uses heavily simplified mechanics of Might & Magic: Heroes Kingdoms and serves as an introduction to its more complex gameplay. Might & Magic: Heroes Battles focuses on quick battles between friends and randomly chosen players. You choose one of the 4 available factions, get your own castle and an army — a small one for starters. Before the battle begins, you choose your units and the order in which they participate. The battles are turn-based, and at the beginning of each turn you can support your troops by using special battle cries. Each won battle earns you gold, which you can spend on developing your town and army.
Might & Magic: Heroes Kingdoms
Strategy 11 August 2010
The first web-based MMO strategy game set in the popular Heroes of Might and Magic universe. You start the game by creating a hero belonging to one of the four factions: Haven, Inferno, Necropolis and Academy. The gameplay is divided into seasons, and during each of them your task is to gather 13 artifacts known as the Tears of Asha. You start out with one town, and you have to manage its development and gather a strong army, which will allow you to conquer other towns and use other factions' heroes and units. The game features story-based missions, in which you complete quests and battle enemies, but the gameplay focuses on the multiplayer mode. The gameplay is turn-based; the turns are played at the same time by all the players involved, and an important aspect of the game is creating guilds and cooperation or rivalry between the participants.
Heroes of Might and Magic Online
Strategy 30 May 2008
A online MMO strategy game, set in the universe of the popular Heroes of Might & Magic series. The game was developed by TQ Digital and was originally planned to be released in Asia; only two years later it premiered worldwide. In the game, you create your own unique hero and choose one of the eight available factions to compete with AI-controlled opponents or other players from all around the world. The gameplay combines the series' typical mechanics with those seen in MMO games. Your main objective is to build a castle and gather a formidable army to defeat your foes. The game features 56 varied units divided into 16 classes, and a wide range of spells. As the game progresses, you develop your hero's skills, trade with others, and join alliances, which makes it easier to deal with the stronger enemies.
Heroes of Might and Magic: Complete Edition
Strategy 04 January 2008
A massive collectors set prepared by the Ubisoft company, which contains all five games from the renowned Heroes of Might and Magic series, that have been released between 1995 and 2007, together with all of their official expansions (a grand total of 12 products). Apart from the games themselves, the pack also contains a wide range of exclusive bonuses, such as: a DVD with additional materials, three CDs with soundtracks in the CD Audio format, The Art of Might and Magic album that contains various images, a two-sided poster (130x116 centimeters), a map, a shirt, a fan-made Encyclopedia, a complete bestiary of Heroes of Might and Magic V, as well as 78 unique Tarot cards.
Heroes of Might and Magic V
Strategy 16 May 2006
The fifth installment of the popular fantasy turn-based strategy game series. To freshen up the franchise, the production of the game was entrusted to Nival Interactive, an experienced Russian developer, whose portfolio includes such games as Rages of Mages, Etherlords, Silent Storm, and Blitzkrieg. The game takes place in the land of Ashan and focuses on the war with hosts of demons, who, having killed the king, are ravaging the country. The fate of Ashan lies in the hands of heroes, who confront the forces of evil in order to defend their home factions. The new developer decided not to revolutionize the gameplay and instead focused on the strategic aspects and minor modifications of the game's mechanics; for example, the heroes no longer participate in battles, there are no separate town screens, time limits during combat have been added, and new diplomacy options are available. It is the first game in the series to feature a fully 3D environment.
Heroes of Might and Magic III: Zlota Edycja
Strategy 20 September 2004
The complete edition of the fantasy turn-based strategy game by New World Computing, the third — and regarded as the best — installment of the Heroes of Might and Magic series. Apart from the core game, released in March 1991, the set includes two official expansions: Armageddon's Blade and The Shadow of Death. Unlike the 2002 collectible edition consisting of three separate products, this edition includes two CDs with an integrated installer containing the game and both of its expansions.
Heroes of Might and Magic IV
Strategy 29 March 2002
The fourth installment in a best-selling series of strategy games initiated in 1995 by New World Computing. The game is set in Jadame - a fantasy world the players can associate with Might & Magic VIII. Six factions were included here and each of those has their own towns, different units and technologies. Each of them also has a dedicated school of magic and can hire characters belonging to one race only (Strongholds are the only exception). The mechanics went through many modifications and simplifications. The creators got rid of recruitment on a weekly basis, modified the combat system, and erased the necessity to have a character within an army - the characters were turned into units that participate directly in combat sequences. This however, brought many restrictions that made the experience both more difficult and entertaining. The game engine was significantly modified as well, which influenced the size of the maps and brought improvements to the visuals. For the first time in the series, the game is played from an isometric view.
Heroes of Might and Magic III Complete
Strategy 15 January 2002
A collector’s edition of the third installment in the turn-based strategy fantasy game series which has been developed at New World Computing since 1995. Heroes of Might and Magic III Complete consists of the vanilla game that came out in March, 1999, as well as its two official expansions: Armageddon's Blade and The Shadow of Death (both on separate CDs). In total, the players have over 20 story campaigns and an impressive number of scenarios, heroes, monsters, and artifacts at their disposal, not to mention all the novelties and modifications introduced to the core game by the two aforementioned add-ons.
Heroes Chronicles: Collector's Edition
Strategy 01 December 2001
The set of four episodes (out of a total of eight) of Heroes Chronicles - a side mini-series of turn-based strategies in fantasy reality, based on the mechanics of the cult Heroes of Might and Magic III. The plot of the series created by New World Computing studio focuses on the fate of an immortal hero named Tarnum, who, seeking redemption for his earthly deeds, fights against evil in hopes of regaining the favor of the gods.
Heroes Chronicles: Revolt of the Beastmasters
Strategy 01 June 2001
Heroes Chronicles: Revolt of the Beastmasters is the seventh game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics of the fan favorite - the third installment of the main Heroes series. In this episode, Tarnum is sent by the Ancestors to free the Mudlanders from the rule of the mad Erathian overlord, King Gryphonheart. The Mad King sends his son, Niven, to face Tarnum, but when he learns the true motive behind his father's actions, he instead joins our protagonist. He is then proclaimed the new king of Erathia and aids Tarnum in his quest to free the Mudlanders. In terms of gameplay mechanics, everything is very much similar to the main installments of the. However, Revolt of the Beastmasters has only a rather short single player campaign, without the option to play individual scenarios. The game also has no multiplayer modes.
Heroes Chronicles: The Sword of Frost
Strategy 01 June 2001
Heroes Chronicles: The Sword of Frost is the eighth and final game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favourite - the third installment of the main series. Gelu, the wielder of the Armageddon's Blade, sets out to destroy The Sword of Frost, which can lead to the end of the world. Tarnum's task is to stop him. By kidnapping the dwarven captain of Gelu's army, he manages to defeat the Blade's wielder. However, it turns out that the Sword of Frost was stolen during the turmoil, and the world is once again at risk. In terms of gameplay mechanics, everything is very much similar to the main games in the series. However, The Sword of Frost offers only a rather short single player campaign, without the option to play individual scenarios. The game also has no multiplayer modes.
Heroes of Might and Magic: Quest for the Dragon Bone Staff
Strategy 18 April 2001
A console spin-off of the popular fantasy turn-based strategy game series by New World Computing. Heroes of Might and Magic: Quest for the Dragon Bone Staff, developed by the 3DO Company, differs greatly from the PC installments of the series and is based on the franchise's predecessor, the 1990 game King's Bounty. Your main task is saving the dying king, but to achieve that, you have to find the eponymous Dragon Bone Staff in 500 days. The gameplay mechanics have been significantly simplified, and you have no castle to occupy or defend. You control one of the four available heroes, and the gameplay focuses mostly on exploration, during which you gather gold and recruit warriors for your army, participating in turn-based battles.
Heroes Chronicles: Clash of The Dragons
Strategy 15 November 2000
Heroes Chronicles: Clash of the Dragons is the sixth game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favorite - the third installment of the main Heroes series. This time, Tarnum has to help the peaceful dragons from AvLee, who were enslaved by the tyrannical dragon queen, Mutare. During his journey, he finds a spy in his ranks, a dwarf named Kurbon. With the aid of Aspen, his elven adviser, Tarnum manages to defeat Mutare and have his revenge on the dwarven traitor. In terms of gameplay, Clash of the Dragons is very much similar to the main games in the series. However, Clash offers only a rather short single player campaign, without the option to play individual scenarios. The game also has no multiplayer modes.
Heroes Chronicles: Masters of The Elements
Strategy 15 November 2000
Heroes Chronicles: Masters of the Elements is the fifth game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favourite - the third installment of the main series. In Master of the Elements we witness the end of a thousands of years old truce between the Elemental Lords of Earth, Air, Fire, and Water. Given the task to stop the Elements vengeance, Tarnum goes after all four of the Elemental Lords. After he defeats them, he also has to destroy portals that lead to the Elemental Planes. In terms of gameplay, Masters of the Elements is very much similar to the main games in the series. However, Masters offers only a rather short single player campaign, without the option to play individual scenarios. The game also has no multiplayer modes.
Heroes Chronicles: The Fiery Moon
Strategy 13 November 2000
Heroes Chronicles: The Fiery Moon is the fourth game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favorite - the third installment of the main Heroes series. The game's plot takes place shortly after the events of the previous episode. Tarnum follows the trail of Vorr, one of the Ancestors who turned into a ruthless god of war and enslaved the rest of the Ancestors in a place which can only be accessed by an ancient portal. As it turns out, the only way to defeat Vorr is to heal his madness with the sap from the World Tree. In terms of gameplay mechanics, everything is very much similar to the main installments of the series. However, The Fiery Moon offers only a rather short single player campaign, without the option to play individual scenarios. The game also has no multiplayer modes.
Heroes Chronicles: The World Tree
Strategy 29 September 2000
Heroes Chronicles: The World Tree is the third game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics of the fan favorite - the third game of the series. In the game, Tarnum, the game's protagonist, joins forces with what was left of the tribe that protects the titular World Tree. Despite their efforts, the Tree is destroyed by Vorr, the god of war, and his army of necromancers. Meanwhile, Tarnum learns that the Tree will be reborn thanks to the Roots of Life, which at the same time are a system of tunnels where the game take's place. In terms of gameplay, Conquest of the Underworld is very much similar to the series' main games. However, Conquest offers only a rather short single player campaign, without the possibility to play individual scenarios. The game also has no multiplayer options.
Heroes Chronicles: Warriors of the Wastelands
Strategy 27 September 2000
Heroes Chronicles: Warriors of the Wastelands is the first game in the Heroes of Might and Magic spin-off miniseries, based on the mechanics from the fan favorite - the third game of the series. In Warriors of Wastelands we go centuries back in time and meet the game's protagonist, Tarnum the Barbarian. With more and more power in his hands, he strikes terror even into his allies. After being killed by Rion Gryphonheart, he is deemed unworthy and denied a place in Paradise. Instead, he is sent back as an immortal to redeem himself. In terms of gameplay, Warriors of the Wastelands is very much similar to the series' main games. However, Warriors offers only a rather short single player campaign, without the possibility to play individual scenarios. The game also has no multiplayer options.
Heroes Chronicles: Conquest of the Underworld
Strategy 27 September 2000
Heroes Chronicles: Conquest of the Underworld is the second game in the spin-off miniseries of the well-known turn-based strategy game series. Conquest of the Underworld's gameplay is based on the simplified mechanics from the fan favorite iteration - Heroes of Might and Magic III. Once again, we play as Tarnum, who, this time, is sent by the Ancestors to aid queen Allison of Erathia. To save her father from the titular Underworld, Tarnum has to join forces with the dark demon Deezelisk. Not everything goes according to the plan, and in the end we will have to face Deezelisk himself. In terms of gameplay, Conquest of the Underworld is very much similar to the series' main games. However, Conquest offers only a rather short single player campaign, without the possibility to play individual scenarios. The game also has no multiplayer options.
Heroes of Might and Magic III: The Restoration of Erathia
Strategy 28 February 1999
The third installment in a popular series of turn-based strategy games set in a fantasy universe and developed by New World Computing. After the death of king Gryphonheart, Erathia was brought to its knees by the dark forces of Nighon and Eofol. Gryphonheart's daughter - Queen Catherine, the ruler of Enroth. returns to her homeland in order to unite her compatriots in the fight against the forces of evil. The game remains faithful to the gameplay formula of its predecessors, thus the player explores Erathia in search of mythical artifacts and treasures, as well as expands their towns. What is also an inherent part of the experience, is the necessity to recruit armies and fight turn-based battles against various kinds of enemies. Compared to the franchise's previous iterations, the game introduces new heroes, new kinds of towns, and 118 types of units having new abilities and 64 spells at their disposal; the spells were divided into 4 schools of magic. The in-game maps have become larger and more detailed. Also, graphics, animations and multiplayer variants were improved.
Heroes of Might and Magic II: The Succession Wars
Strategy 01 October 1996
A continuation to a bestselling turn-based strategy game created by Jon Van Caneghem and his New World Computing studio. Heroes of Might and Magic II: The Succession Wars is set several years after the events depicted in the original game. When the ruler of Enroth, Lord Morglin Ironfist dies, a conflict over the throne breaks out between his sons. The player is given a choice, whether to fight for Roland's rebellion (he got banished from the kingdom) or stay loyal to Archibald, who considers himself the rightful heir to the throne. The gameplay formula has not changed significantly, but the creators introduced several novelties and improvements. The four hero classes from the original game were supplemented by a necromancer and a wizard, along with castles characteristic for these new classes and new creatures. Also, the second installment expands the list of skills available to heroes and introduces modifications to the system behind the use of spells. Additionally, the player is now capable of upgrading their units.
Heroes of Might and Magic: A Strategic Quest
Strategy 15 June 1995
A turn-based strategy game set in a fantasy world and created by Jon Van Caneghem - the developer behind the classic Might & Magic RPG series, as well as the 90s' King's Bounty, which is considered a precursor to the former. The plot refers to the sixth installment in said RPG series and takes the player to the lands of Enroth. Four commanders have competed against one another for power over the lands. The four commanders are: Lord Ironfist (a knight), Queen Lamanda (a magician), Lord Slayer (a barbarian), and Lord Alamar (a warlock). The player assumes control of one of these characters in order to conquer Enroth and eliminate the opponents. Exploration of new territories constitutes a fundamental part of the experience. In this phase, the player gathers resources, artifacts, visits and claims various locations (mines, for instance), conquers castles belonging to the opposition, as well as battles different creatures and other enemies. Both the exploration and combat sequences are turn-based here. The characters/commanders do not participate directly in combat, though they can support their forces using spells.