Krafton has decided to „support” its employees. The company, which relies on AI, is offering special severance packages for those who voluntarily resign.
Krafton offers its employees "voluntary resignation" as "support" as part of its new company strategy.
Neither players nor rank-and-file devs are particularly thrilled with the "AI revolution." Of course, developers see the potential in using this technology, but a lot of them are pretty worried about AI. Especially in the context of reports about layoffs, which are said to be a result of focusing on artificial intelligence, something that critics believe could have dire consequences.
Unfortunately, Krafton is just another company that's going to be used as an example against AI and automation in the gaming industry. After announcing an "AI-first transformation," the Korean company launched a voluntary resignation program for local employees. Starting yesterday, people who choose to take this step will get special severance packages, which can be worth anywhere from 6 to 36 months of salary, depending on their experience.
A company rep assured (via Business Korea / Automaton) that this is not a layoff plan but rather a way "to support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation." They also claim that employees will have full freedom in deciding whether to "participate" in this program.
These explanations are unlikely to persuade anyone, as it's difficult to see anything else here other than an encouragement to step down. In other words, "job cuts." This is particularly interesting given that Krafton has just experienced a record-breaking third fiscal quarter: the first in which the company's operating profit exceeded one trillion South Korean won (almost 590 million euros).
Earlier, on November 4th, Chief Financial Officer Bae Dong-geun confirmed that Krafton had "frozen" the recruitment of new employees.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).
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