The most interesting racing games released in 2002 (2)
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.

TOCA Race Driver
Racing
August 23, 2002
The third installment of the racing series created by the Codemasters company, dedicated to the racing struggles of Touring Cars class vehicles. TOCA Race Driver, otherwise known as Pro Race Driver, V8 Race Driver or DTM Race Driver, makes up the next generation of rally games, which combine a highly realistic driving experience with the cinematic momentum of scenes straight from the racing track. Nevertheless, this time, apart from the British Touring Car Championship license, the production also possesses rights to other international competitions, such as the German DTM or the Australian V8 Supercars. In the game we will find 13 championships to participate in, as well as 38 legitimate racing tracks and 42 authentic cars. The visuals, alongside the applied driving model and destruction system have also been subject to subsequent improvements; the developers have also expanded the possibilities for the modification of our vehicles. The plot, which connects individual races, is a complete novelty to the series; it casts us into the role of a young driver – Ryan McKane – and it is our task to guide him through the consecutive steps in his career.

V8 Challenge
Racing
September 12, 2002
V8 Challenge is a Digital Illusions studio produced simulation of car racing. The title is licensed under the official Australian V8 Challenge formula, and players have the opportunity to sit behind the wheel of machines racing in the 2002 season. The creators have taken care of faithful representation of the track and cars, realistic driving physics and several fun options, including the possibility of multiplayer competition.

Quantum Redshift
Racing
September 16, 2002
Quantum Redshift is a position that allows players to crush futuristic ships on extremely winding routes. Add defensive and offensive weapons and you will get a typical future racer. The Xbox equivalent of WipeOut Fusion was conceived by Curly Monsters studio and released by Microsoft.

Burnout 2: Point of Impact
Racing
September 30, 2002
A sequel to an arcade racing game by Criterion Games, whose main selling point is the advanced damage model and the spectacular crashes resulting from it. Burnout 2: Point of Impact stands by the solutions originating from it’s predecessor, centering on dynamic arcade races, beefed up by spectacular crashes observed from different camera angles. The basic gameplay mode is the championship, in which our victories unlock access to new race tracks, vehicles, or duels with demanding enemies, resulting in car rewards. The game also includes a chase mode, in which we take control of a police vehicle, trying to intercept a felon before he reaches the finish line. One of the characteristic elements of Burnout2 is the famous Crash mode, in which instead of racing our task is to cause a crash with the highest possible number of vehicles involved, while the game rewards our actions with appropriate amounts of cash.

Need for Speed: Hot Pursuit 2
Racing
October 1, 2002
The sixth installment in the popular racing game series from Electronic Arts, expanding on the ideas of the 1998’s Need for Speed III: Hot Pursuit. Similarly to its predecessor, the action is focused on police chases. The players have several game modes at their disposal, allowing them to become either road hogs or law enforcers and compete against the AI or their friends online. The game's highlight is the eponymous Hot Pursuit mode, in which we race against opponents with police hot on our heels. The title offers more than 20 varied tracks located in urban, coastal, and woodland areas. In our garage we will find a considerable collection of licensed vehicles that have to be progressively unlocked with the points gained in races. The production features detailed three-dimensional graphics and a soundtrack with tracks from numerous famous artists.

Colin McRae Rally 3
Racing
October 25, 2002
The third installment of the popular series of rally races. This time, the creators put emphasis on increasing the role of the driver, by introducing a plot plot. There was also an effort to better imitate the driving model and car behaviour during the rallies. The "Three" includes eight rally routes in Japan, Spain, Greece and other countries, as well as twelve main cars and a bonus pair.

Hover Ace
Racing
November 22, 2002
Hover Ace is a futuristic race produced by the GSC Game World development team. The action of the game was set in the future. Players steer extremely fast cushions, racing against rivals who often use unclean gameplay. The creators anticipated several fun options, including Energy Cell, Time Limit Checkpoint Race, and Last Man Standing modes.