Total War Saga: Troy
The second spin-off of the Total War strategy cycle in which players can take part in a conflict known as the Trojan War. In Total War Saga: Troy we can lead the army of the title city or the Greek army attacking it. The game created by Creative Assembly studio features eight famous heroes, headed by Achilles and Ulysses.
Total War: Three Kingdoms
Strategy 23 May 2019
The twelfth main entry in the Total War series of strategy games. For the first time in history, it takes the players to the ancient China, to the times when the country was split into three rival kingdoms. The title combines traits of classic RTS and turn-based strategy game.
Total War Saga: Thrones of Britannia
Strategy 03 May 2018
A spin-off to the Total War series, in which the developer studio Creative Assembly takes the players to the British Isles from the 9th century. Our task is to join a side in the war for domination over the Isles. When working on this game, the developers drew their inspirations from the previous Total War titles, thus, the game is a combination of a turn-based strategy and an RTS game.
Total War: Arena
Strategy 22 February 2018
A strategy game that combines elements of RTS and MOBA productions, and a spin-off to the bestselling Total War series, distributed as a free-to-play game with optional microtransactions. Total War: Arena lets you take part in massive battles for up to 20 players grouped into two rivaling teams. Each contestant has three units to command, consisting of no more than 500 men each. The crew of Creative Assembly have decided to lift up the historical boundaries, so that now armies from completely different periods and civilizations can fight in one battle. Gameplay is focused on cooperation between players and skillful use of unique abilities of individual commanders.
Total War: Warhammer II - Mortal Empires
Strategy 26 October 2017
A free expansion for the strategy game Total War: Warhammer II. The add-on was developed by the creators of the original, i.e. Creative Assemble. The Mortal Empires DLC is offered exclusively to the owners of the first two games in the series, as it introduces a third game mode, which is a joint campaign. The add-on joins the grand campaigns from both the first Total War: Warhammer and its sequel, but it does not do it by simply combining the two maps – the campaign is set in the Old World with some of the most essential territories added, namely, Ulthuan, Naggaroth, Southlands and Lustria. The area consists of a total of 295 settlements controlled by 117 playable and non-playable factions. It is also worth noting that Total War: Warhammer II - Mortal Empires does not bring any important changes to gameplay mechanics. Gameplay still consists of two phases – in the first one you manage your nation on a strategic world map, but whenever there is a clash between two armies you get to take part in a huge battle of thousands of units fought in real time. Nevertheless, the expansion includes all the innovations and improvements brought forth by Total War: Warhammer II. Besides, every other DLC and “free-LC” is also available in the Mortal Empires mode, thus further expanding the joint campaign map.
Total War: Warhammer II
Strategy 28 September 2017
Another installment in a popular series of strategy games created by Creative Assembly. Unlike the first part of the subseries, which was set in the Old World, this time the players travel to the west, where they wage a war across four continents: Ulthuan, Naggaroth, Southern Realms, and Lustria. Four races take part in the conflict, i.e. the High Elves, the Dark Elves, the Lizardmen, and the Skaven. Each of these factions fights for control over the Great Vortex, which they can heal or disperse using various rituals. Once more, gameplay in Total War: Warhammer II is based on two pillars. In a strategy map view you move your armies, manage economy and expand cities (all this in turns), while battles are waged in real time on 3D battlefields. Each race has its unique mechanics, units and heroes. Besides, owners of the first and second game can download a huge map that combines both game worlds. This way you can play a campaign of truly epic scale while controlling any of the factions available in Total War: Warhammer and its sequel.
Total War: Warhammer
Strategy 24 May 2016
Next installment in the epic strategy game series, introduced by Creative Assembly in 2000. After a series of titles set in different historical periods, the developers decided to take players into one of the most famous fantasy universes, created by the Games Workshop company. In the dark universe of Warhammer, different races constantly fight for power and world domination, unaware of the fact that the real threat comes from a mighty force from the north. The game lets become the leader of one of several races, including humans, orcs, goblins, dwarves, vampires, and others. Disregarding the fantasy elements, the gameplay does not differ significantly from the previous games in the series, with epic real-time battles lying at its core. Between the battles the gameplay switches to a turn-based mode, where on a world map you develop your country, its economy, and establish diplomatic relations with other nations.
Total War Battles: Kingdom
Strategy 24 March 2016
The second installment in a spin-off subseries belonging to the Total War franchise, designed mainly for mobile devices. Both titles were created by a separate development team working under Creative Assembly. In contrast to the original game, this one focuses entirely on online gameplay and PvP competition. The game takes you back to 10th century. You become a leader of a small country, who has to take care of its development and security. Your goal is to conquer new lands and turn them into bustling, productive terrains. The game offers expanded strategic gameplay, allowing you to not only construct buildings, gather resources, and expand your army, but also use diplomacy, spies, and intrigues against your allies and foes alike. In terms of visuals, unlike the previous edition, this one looks more akin to a full-fledged Total War game.
Total War: Attila
Strategy 17 February 2015
Another chapter in the Total War large-scale strategy game series, created and developed by the Creative Assembly studio. After a couple of sequels to the earlier installments in the series (e.g. Medieval, Shogun, and Rome), the developers took on a new great historical figure. The game is set in the late 4th and the early 5th century CE. The Roman Empire is on the brink of collapse, at war with numerous barbaric tribes of the Huns and the Visigoths. Playing as Rome, you lead an army weakened by continuous skirmishes. This makes gameplay much more demanding, challenging even for the veterans of the series. The game realistically presents various military, social, and religious tendencies of the period, e.g. you have to counteract diseases and epidemics and deal with climate changes that affect farming and economy. Additionally, both the UI and the game engine were improved, resulting in better visual quality.
Total War: Rome II
Strategy 03 September 2013
A grand-scale strategy game developed by British studio Creative Assembly. Total War: Rome II lets players become leaders of the nations of antiquity from the Roman Empire period and struggle for dominance over new territories. Like the past Total War games (e.g. Total War: Shogun 2 and Empire: Total War) gameplay combines turn-based and real-time activities. Your task is to manage you provinces and command armies. The game’s highlight are the spectacular battles of armies fielding thousands of units. The developers of Total War: Rome II carefully kept to historical truth when it comes to battle formations, weaponry, and tactics. High-quality graphics was achieved thanks to a modified version of the Warscape Engine.
Total War: Shogun 2
Strategy 15 March 2011
Seventh main installment in the popular series of strategic games and the sequel to Shogun: Total War. Once again, the action takes place in the 16th century in feudal Japan. You take control of one of the clans and begin making efforts to be honored with the privilege of ruling the whole country as the new shogun. To accomplish that goal you need to manage diplomacy, military operations and economical development of your territories. Almost every aspect of game mechanics has changed since Shogun: Total War’s release (except of the basic foundations of the gameplay). Brand new AI algorithms made battles more realistic than ever. Statistics of generals and units are improving with player’s progress. Naval combat and multi-stage sieges have been added, and weather conditions have greater impact on battles than before. Main story campaign can be played in either single- or multiplayer mode (in cooperation with or against other player).
Napoleon: Total War
Strategy 23 February 2010
Another installment in a renowned series of spectacular strategy games developed by Creative Assembly since 2000. The game focuses on the character of Napoleon Bonaparte and his military conquests at the turn of the 19th century. The player observes his ups and downs during the Italian, the Egyptian, and the European story campaigns. Completing them allows the player to witness both the rise and the fall of his empire. When it comes to the gameplay mechanics, the game introduces only slight modifications. The game combines all the successful mechanics employed in Empire: Total War with a set of new features, such as the system of army provisions, ship repairs, further extension of diplomacy and the increased role of spies. During the battles, the generals (including Bonaparte himself) are of high relevance, as they are capable of punishing the soldiers and bolstering their spirit. Both the visuals and AI of the units were improved.
Empire: Total War
Strategy 03 March 2009
The fifth installment in the popular strategy game series created by Creative Assembly in 2000. This new game is set in the 18th century, focusing on key events of the period, such as the American Civil War, the Industrial Revolution, and the rivalry over the Eastern trade routes. Although the core concept of the gameplay remains the same, the mechanics went through some major alterations, mainly due to the introduction of sea warfare. The game lets you command entire fleets as well as individual ships. Moreover, external factors, e.g. weather conditions, can affect sea battles. Additionally, the game offers improved advisers, as well as new options of trade, diplomacy, and espionage. Due to the widespread use of firearms in the period, new combat tactics have to be used. However, the key elements of the series, the turn-based strategic layer and large-scale battles, remained unchanged.
Medieval II: Total War
Strategy 10 November 2006
The next installment in a strategy game franchise from Creative Assembly. The game is set in the period of years 1080-1503, once again taking the players into the Medieval period. The developers did their best to faithfully recreate the epoch, including economy, trade, and political relations. Players can choose from 21 playable nations that differ in more than appearance, but also preferring various combat tactics. The story campaign lets you expand across Europe, Middle East, as well as South and Latin America. As always, gameplay consists of two layers – turn-based, in which you manage your kingdom, and real-time, where the battles are fought. As compared with the previous games in the series, this one offers extended tactical options, including e.g. new siege weapons and heavy artillery. Furthermore, the visuals, as well as animations and the destruction model, were significantly improved.
Rome: Total War - Alexander
Strategy 19 June 2006
The second official expansion to Rome: Total War, a game developed by Creative Assembly in 2004. This time you assume the role of one of the most prominent strategist in the course of the centuries – the titular Alexander the Great who, due to his outstanding conquests, went down in history as one of the greatest leaders. The completely new campaign plays a crucial role in this extension – you can re-enact the biggest successes achieved by the legendary Macedonian ruler. Rome: Total War – Alexander faithfully recreates battlefields of historic battles, numbers of units engaged, and tactics applied by particular armies. Between scenarios, players can enjoy high-quality footage narrated by Brian Blessed who talks about the warrior-king’s triumphs and thus enriches historical knowledge of the players.
Rome: Total War - Barbarian Invasion
Strategy 27 September 2005
The first official add-on to the third installment of Total War – the popular series created by Creative Assembly. As suggested by the title, Rome: Total War – Barbarian Invasion focuses on a very unfavorable time for the Roman Empire between 363 and 476. At that time, Europe had fallen under the reign of barbarian tribes, while the east had a new power player emerging in the form of Persian Empire. The said expansion offers a completely new single player campaign and ten completely new nations, such as Western and Eastern Roman Empire, Persian Empire, and numerous tribes such as Huns, Goths, Saxons, Franks, Wandals, Sarmatians, and Allemans. The game makes use of real historical data, and introduces special traits of individual units. We’ve also received a new technological tree, the ability to recruit generals, and an incredibly important religion factor.
Rome: Total War
Strategy 22 September 2004
The third installment in the acclaimed Total War strategy game series developed by Creative Assembly. This time, the player is taken to the period during which the Roman Empire is in its prime. The player participates in historical events, such as the Spartacus slave uprising, the Punic Wars, or Julius Caesar's conquest of Gaul. The creators faithfully recreated such historical elements as different military units, machines and technologies the ancient nations depended on. As usual, the gameplay is divided into two phases. The player makes large-scope decisions in the turn-based mode featuring the world map - for example, concerning technological development, diplomacy, development of cities or army management. The battles, on the other hand, are played in real time and the player commands particular formations or individual units. Rome: Total War includes the features introduced by the previous installments, such as sieges of cities, reconnaissance or reserves. Apart from the single-player campaign, the game offers multiplayer for up to 8 competitors.
Medieval: Total War
Strategy 21 August 2002
A continuation of the popular strategy game, released by Creative Assembly in 2000. Medieval: Total War brings us from the Far East to a more familiar setting of medieval Europe, where we need to take control of one of the twelve most powerful countries of that time. Similarly to its predecessor, the game connects military elements with trade, diplomacy and resource management. The kingdom management part plays out in a turn-based system, in which we expand our empire, building castles, creating alliances, setting trade routes, discovering new technologies, and developing our military. The battles take place in real time, in a fully 3D environment, with up to 10 thousand troops taking part in the encounters. The campaigns available in the game are based on historical events, and separated into three parts, taking place in early, high, and late Middle Ages.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles. Thus the player works on their province through construction of new buildings, trading, maintaining diplomatic relations, raising successors and training an army of loyal samurai. Simultaneously however, the player takes part in epic battles in full 3D; what is noticeable, thousands of units can be engaging in the battle at one time. The game comes with a large portion of authenticity when it comes to recreating historical realities. The in-game battles are extensive when it comes to different mechanics implemented - those real-time skirmishes get affected by such factors as the player's commands, formations, morale, fatigue, shape of terrain, weather or fortifications.