Strategy Video Games63
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Mega lo Mania
Strategy 21 September 1991
Mega lo Mania is a real-time strategy game that allows you to take on the role of the leader of a small cave community. By developing new technologies and focusing on inventing weapons, you need to create an army that will be able to defeat three other contenders to take power over an unidentified planet.
Battleground 8: Prelude to Waterloo
Strategy 30 September 1997
Eighth installment of an excellent series of historical strategies Battleground. This time we can experience two battles: the Battle of Ligny and Quatre-Bras, which, despite Napoleon's victory, weakened him very much and decided on the later defeat of the great commander at Waterloo.
1914: The Great War
Strategy 09 August 2002
Turn-based strategy to play the battles of World War I. The action focuses on the western front. The game allows you to take command of both German and Allied troops. Each side of the conflict received its own campaign, although there was also a multiplayer mode for up to four players.
The Partners
Strategy 11 May 2002
The Partners is a simulation of a small but prestigious law firm employing 21 lawyers, in which we have to take care of nine basic needs of each employee.
Star Wars: Galactic Battlegrounds - Clone Campaigns
Strategy 13 May 2002
Add-on to the Star Wars: Galactic Battlegrounds real-time strategy. Introduces new missions, units and a number of other improvements to the basic version of the game.
Theocracy
Strategy 30 March 2000
Theocracy is a real time strategy (RTS) produced by Ubisoft's development team, the action of which was set in the realities of 16th-century Central America. The player takes control of one of the Aztec tribes and tries to develop his country militarily and economically in order to repel the attacks of the Spanish conquistadors.
Real Time Conflict: Shogun Empires
Strategy 22 November 2005
Real Time Conflict: Shogun Empires is a real-time strategy that focuses on tactical issues. Namco takes us back to feudal Japan, and the way the gameplay is presented resembles the cult Risk, or the equally popular Defender of the Crown.
The Tower SP
Strategy 29 March 2006
The Tower SP is a strategy and economic game, de facto belonging to the same series as the memorable book SimTower: The Vertical Empire, published in the mid-1990s and dedicated to personal computers. This title was prepared exclusively for the Game Boy Advance pocket console by the Japanese company Vivarium (Yoot Saito and the company).
Tactics Ogre: The Knight of Lodis
Strategy 07 May 2002
Tactics Ogre series is one of the best tactical RPG games. Tactics Ogre Advance is the fourth game from under this signboard and one of the best.
Caterpillar Construction Tycoon
Strategy 12 October 2005
Caterpillar Construction Tycoon is an original in many respects economic game that will allow you to play the role of a contractor dealing with various construction projects.
Star Chamber: The Harbinger Saga
Strategy 07 December 2005
Star Chamber: The Harbinger Saga is a modernised edition of the game "Star Chamber" from 2003, which is in fact a strategic, turn-based card telling about an intergalactic conflict.
Everest (2004)
Strategy 05 March 2004
Everest is a real-time strategy game that tackles the topic of alpine climbing, where the player faces the possibility of climbing the seven highest peaks of the Earth.
Anno 1503: Treasures, Monsters and Pirates
Strategy 25 May 2004
Treasures, Monsters and Pirates is the official addition to Anno 1503: The New World, which all enthusiasts of the original have to offer both completely new challenges and the development of old ideas.
Space Station Sim
Strategy 03 November 2005
A computer game of the kind of economic simulators, in which we play the role of NASA administrator. Our task will be to supervise the construction of the international space station and then to manage the work and research carried out there.
Brigade E5: New Jagged Union
Strategy 29 July 2005
The turn-based strategy resembles such famous titles as Jagged Alliance or Silent Storm. The action of the game takes place in a small, tropical country called Palinero, overwhelmed by civil war.
Coffee Tycoon
Strategy 30 March 2005
Coffee Tycoon is a strategy and economic game prepared by Anarchy Enterprises development team (creators of National Lampoon's University Tycoon, Moon Tycoon and Deep Sea Tycoon).
Highland Warriors
Strategy 30 January 2003
A real-time strategy inspired by the loud movie Braveheart. The action takes place on British islands and allows players to take part in numerous conflicts between Scottish clans and the English state.
Port Royale
Strategy 14 June 2002
A strategy that takes players to the Caribbean until the peak of piracy, i.e. from the 16th to the 17th century. It combines the qualities of Patrician II and the former hit Pirates, with a focus on adventure, sea battles and combat.
Empire of Magic
Strategy 28 April 2003
Turn-based strategy set in the ancient fantasy world. The player takes on the role of a beginner magician sent on a mission to overcome the danger threatening the Empire of Magic.
Car Tycoon
Strategy 04 January 2002
Car Tycoon is a strategy and economic game in which players can play the role of head of a company that designs, constructs, distributes and sells beautiful and shiny cars.
RIM: Battle Planets
Strategy 27 May 2001
RIM: Battle Planets is a strategy that takes players to a distant future when a great galactic armed conflict breaks out between six different races. We will play the role of commander of the earthly armed forces and we must lead our forces to victory.
Perimeter
Strategy 21 May 2004
Perimeter is a three-dimensional real-time strategy by the Russian studio K-D LAB. The plot of the game is set in the distant future.
Campaign 1776: The American Revolution
Strategy 15 February 2000
A turn-based strategy that takes us back to the time of the American War of Independence, when a newly formed, inexperienced army of rebellious states confronted a superbly organised English power. Take command of one side of the conflict and lead it to victory.
Machiavelli the Prince
Strategy 12 March 1995
Machiavelli the Prince is a strategy and economic game created by Holistic Design for MicroProse, which is de facto a modernized version of Merchant Prince, released in 1993 by QQP.