Worms: Armageddon (PS1)
Strategy 30 November 1999
Worms: Armageddon is an extended version of the cult turn-based strategy, Team 17 Software. The creators remained true to the original Worms gameplay, but added new fun modes, additional weapons and accessories for the title games. Along with the release of the game, WORMNET network service servers were also launched, allowing for multiplayer clashes via the Internet.
Command & Conquer: Red Alert (PS1)
Strategy 09 November 1996
The continuation of the enthusiastically-received RTS title from the Westwood Studios company. In contrast to the purely fictional storyline of its predecessor, this time the developers have decided to provide the players with an alternative version of reality, in which Stalin decides to “liberate” the world from the hands of imperialists and subjugate it to Soviet authority.
WarZone 2100 (PS1)
Strategy 31 May 1999
In 2100 the Earth is plunged into total chaos following the global nuclear catastrophe. The remnants of civilized nations are waging a war of control over what remains.
Command & Conquer (1995) (PS1)
Strategy 15 October 1995
Command & Conquer (1995) is a legendary RTS, developed by an experienced American studio, Westwood – the people behind such classics as Eye of the Beholder, The Legend of Kyrandia or the worshiped Dune II. The action of this game takes place in the near future, where two factions – a terrorist organization, Brotherhood of Nod, and Global Defense Initiative – are fighting for influence. The stakes are high – global peace, and control over an invaluable resource – Tiberium.
Warhammer: Dark Omen (PS1)
Strategy 07 April 1998
Warhammer: Dark Omen is a real-time strategy (RTS) with cRPG elements, whose action is set in the reality of the popular fantasy universe. The player takes on the role of captain of mercenaries Morgan Bernhardt, leading his troops to fight against the hordes of darkness. The title was produced by Mindscape under license from GamesWorkshop.
Magic: The Gathering - Battlemage (PS1)
Strategy 01 November 1996
Hybrid turn-based strategy and RTS, based on the Magic: The Gathering card game license. The player takes on the role of one of the mighty mages and ends up on the continent of Corondor, where he takes part in a war for influence with other wizards. The title has both a multiplayer Duel mode and a feature campaign in which we try to gain control over the whole land.
Worms (1995) (PS1)
Strategy 29 November 1995
A turn-based strategy-arcade game in which two title teams are facing each other and the aim of each is to defeat the opponent through the elimination of all members of his team. The game takes place on randomly generated two-dimensional maps, and during battles worms use a variety of weapons and accessories.
Warcraft II: The Dark Saga (PS1)
Strategy 31 August 1997
Console version of Warcraft II real-time strategy: Tides of Darkness, including tasks from Beyond the Dark Portal. The production allows the player to lead the forces of people or orcs in a bloody war of domination over the land of Azeroth. User tasks include building a base, collecting raw materials, developing an army and destroying enemy forces. The console edition contains many improvements compared to the version released for personal computers.
Theme Hospital (PS1)
Strategy 20 February 1998
In Theme Hospital the player becomes the owner of the hospital, and his task is to manage and take care of its expansion. Every important aspect of this important medical facility needs to be addressed.
Warhammer: Shadow of the Horned Rat (PS1)
Strategy 01 November 1996
Warhammer: Shadow of the Horned Rat is Mindscape's real-time strategy (RTS), set in a popular fantasy universe. The player directs the mercenary commander Morgan Bernhardt and leads his troops to fight the orcs. The mechanics of the game is based on the Warhammer Fantasy Battle system.
Carnage Heart (PS1)
Strategy 31 January 1997
A futuristic turn-based strategy in which the player plays the role of the robot unit commander. Unlike other games of this type, in Carnage Heart the user has no direct control over their machines. Instead, he must program them in advance in such a manner, that in clashes they are able to cope without anyone's help.
Command & Conquer: Red Alert - Retaliation (PS1)
Strategy 28 August 1998
Stand-alone addition to Command and Conquer real-time strategy: Red Alert. The production includes content offered by Counterstrike and The Aftermath add-ons for personal computers. In addition, the title offers film interludes never before available.
Ogre Battle: The March of the Black Queen (PS1)
Strategy 27 September 1996
Hybrid JRPG and a strategy game in which we travel across the continent of Zetegenia to overthrow the bloody rule of the emperor. While we move around the tactical map in real time, clashes involving various units (from humans to mythical creatures like griffins or vampires) take place in turn-based mode. Depending on our actions, history can end in one of thirteen ways.
Theme Park World (PS1)
Strategy 22 March 2000
Theme Park World is an economic strategy developed by the team at Bullfrog Productions to play the role of the director of a virtual theme park. The player can not only manage the amusement park, but also design its attractions, and even visit it and play in it.
Populous: The Beginning (PS1)
Strategy 30 November 1998
The third installment of the popular strategic series, which was one of the precursors of the genre commonly known as the "simulator of the god". The game brings a lot of novelties, including for the first time presenting the action in full three-dimensional.
Railroad Tycoon II (PS1)
Strategy 31 January 2000
Railroad Tycon II is a continuation of the excellent economic strategy of 1991. The player takes on the role of an entrepreneur who wants to build a railway empire. Its basic tasks include, among others, laying out railway routes, obtaining funds for investments and fighting against competition. Developers from PopTop Software studio took care of a large number of scenarios for solo games and a fully functional multiplayer game mode.
Strategy 01 October 1998
A humorous economic strategy in which we take control of our own construction company, and our goal is to compete ruthlessly with the industry's competitors. By building appropriate workshops and houses for rent, we try to slow down the development of our rivals by means that are not necessarily in line with the law.
Sid Meier's Civilization II (PS1)
Strategy 30 January 1999
A sequel to the extremely successful turn-based strategy game Sid Meier's Civilization. Like in the first installment, our goal is to create a global empire through the advancement of army, economy and politics. Going from the year 4000 B.C. up to the distant future, the player can lead one of the 21 playable nations to its glory.
Monster Rancher (PS1)
Strategy 24 July 1997
Strategy game with elements of RPG and life simulation, in which the player plays the role of a monster trainer. His creatures are exposed to other monsters, allowing them to gain experience and gradually confront stronger and stronger opponents.
SimCity 2000 (PS1)
Strategy 29 September 1995
A classic entry in the famous Sim City series. It enables the players to once again become the mayor of a new city and to lead it to greatness by combining the necessity to make citizens happy with generating profits.
Monster Rancher 2 (PS1)
Strategy 25 February 1999
The second part of a series of strategy games with elements of RPG and life simulation, in which we play the role of a beginner trainer of title monsters. Our task is to acquire new specimens and gradually increase their combat potential, so that they can win new victories during turn-based battles on the arena.
Strategy 06 August 1998
Strategy with elements of the action game, developed by Jaleco Entertainment. At Dragonseeds we put up our dragon to fight in the arena and gradually climb up the career ladder. Winning the next duels we gain money that we can use to buy new weapons for our charges; the reptile itself also grows in strength, which allows it to face more and more powerful opponents.
Strategy 03 October 2003
A real-time strategy in which we take control of a tribe of bald humanoids, and our task is to direct them in such a way as to enable them to defeat their eternal enemies - the evil Hairies.