Strategy Video Games65
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Brigade E5: New Jagged Union
Strategy 29 July 2005
The turn-based strategy resembles such famous titles as Jagged Alliance or Silent Storm. The action of the game takes place in a small, tropical country called Palinero, overwhelmed by civil war.
Coffee Tycoon
Strategy 30 March 2005
Coffee Tycoon is a strategy and economic game prepared by Anarchy Enterprises development team (creators of National Lampoon's University Tycoon, Moon Tycoon and Deep Sea Tycoon).
SeaWorld Adventure Parks Tycoon 2
Strategy 15 January 2005
Economic strategy, created by Activision Value publishing company together with Deep Red Games development studio. Just like the first part of the game in this series, it is a water park simulator.
Highland Warriors
Strategy 30 January 2003
A real-time strategy inspired by the loud movie Braveheart. The action takes place on British islands and allows players to take part in numerous conflicts between Scottish clans and the English state.
Port Royale
Strategy 14 June 2002
A strategy that takes players to the Caribbean until the peak of piracy, i.e. from the 16th to the 17th century. It combines the qualities of Patrician II and the former hit Pirates, with a focus on adventure, sea battles and combat.
Empire of Magic
Strategy 28 April 2003
Turn-based strategy set in the ancient fantasy world. The player takes on the role of a beginner magician sent on a mission to overcome the danger threatening the Empire of Magic.
Car Tycoon
Strategy 04 January 2002
Car Tycoon is a strategy and economic game in which players can play the role of head of a company that designs, constructs, distributes and sells beautiful and shiny cars.
RIM: Battle Planets
Strategy 27 May 2001
RIM: Battle Planets is a strategy that takes players to a distant future when a great galactic armed conflict breaks out between six different races. We will play the role of commander of the earthly armed forces and we must lead our forces to victory.
Perimeter
Strategy 21 May 2004
Perimeter is a three-dimensional real-time strategy by the Russian studio K-D LAB. The plot of the game is set in the distant future.
Campaign 1776: The American Revolution
Strategy 15 February 2000
A turn-based strategy that takes us back to the time of the American War of Independence, when a newly formed, inexperienced army of rebellious states confronted a superbly organised English power. Take command of one side of the conflict and lead it to victory.
Machiavelli the Prince
Strategy 12 March 1995
Machiavelli the Prince is a strategy and economic game created by Holistic Design for MicroProse, which is de facto a modernized version of Merchant Prince, released in 1993 by QQP.
War of Enlightenment
Strategy 01 May 2005
War of Enlightenment is a completely free online historical strategy game written by the independent Finnish artist Timo Hannukkal.
Build-a-lot
Strategy 09 December 2008
A simple strategy referring to some extent to the products from the "Sim City" series. We skillfully manage our properties, striving to constantly multiply our capital.
Panzer General: Allied Assault
Strategy 21 October 2009
A card version of a strategy game known from PCs, the action of which took place during the Second World War. . The player has the opportunity to recreate battles such as the German offensive in the Ardennes, Operation Market-Garden or the Utah beach landing. The game is based on the appropriate use of more than 60 different cards, from which we form our own decks.
Gary Grigsby’s War in the East: The German-Soviet War 1941-1945
Strategy 08 December 2010
A complex turn-based strategy, developed by the famous Gary Grigsby and his studio, 2BY3 Games. The title says it all - War in the East: The German-Soviet War 1941-45 focuses on the 1941-1945 conflict between Soviets and Third Reich that ravaged Central and Eastern Europe.
Strength & Honour 2
Strategy 27 November 2009
Strength & Honour 2 is a continuation of the 2004 war strategy - Strength and Honor: The Emperors of the Ages. Developers from the Magitech Corporation studio have remained faithful to ancient times. The player takes control of one of the eight civilizations, and his task is to dominate the ancient world through military, economic and political expansion.
World War 2: Time of Wrath
Strategy 16 July 2009
World War 2: Time of Wrath is the sequel to a turn-based strategy published in 2008 - World War 2: Road to Victory. Developers from the Wastelands Interactive studio have prepared four new campaigns and two historical scenarios for the players, allowing them to take the lead over virtually every country participating in the struggle of the Second World War.
Command and Destroy
Strategy 14 March 2008
Classic real-time strategy, in which we set up our own base and create an army. We stand up for people or an aggressive alien race.
SimCity Societies: Destinations
Strategy 24 June 2008
Destinations is the first addition to SimCity Societies, an economic strategy in which we play the role of mayor managing all aspects of the new metropolis.
Icarus: The Sanctuary of Gods
Strategy 15 June 1998
RPG game enriched with strategic elements. The story tells the story of a team of mercenaries led by Dreus, who have to resist the hordes of monsters sent by the god Ercanet. We start the game with two heroes, but at the same time the number of companions increases as the action develops.
Zoo Kingdom
Strategy 04 March 2010
Zoo Kingdom is a browser-based economic strategy by Blue Fang Games developers. The task of the players is to manage a modern zoo, including planning the location of attractions, designing animal enclosures, building small catering facilities, etc. The task of the players is to manage a modern zoo, e.g. planning the location of attractions, designing animal enclosures, building small catering facilities, etc. As the game progresses, the virtual zoo can be expanded with new elements.
City Life 2008 Edition
Strategy 22 February 2008
City Life 2008 Edition is an economic strategy produced by Monte Cristo development studio, in which players have the opportunity to prove themselves as city architects. Their task is to take care of the harmonious development of a modern agglomeration, including meeting the various needs of virtual residents. The creators placed great emphasis on the complexity of social, economic and environmental problems that metropolitan managers have to face.
Imperium Romanum: Emperor Expansion
Strategy 14 August 2008
Emperor Expansion is the third extension of the real time economic strategy, the Roman Empire. The addition includes previously published The Conquest of Britannia and Wilds of Germania, as well as completely new missions, testing our skills and tactical and strategic skills.
Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Strategy 26 August 2010
The first in a series of strategic war games, telling the story of the Second World War. The episode presents the fate of Poland and France in the years 1939-1940, which were attacked by the Third Reich. In the role of commander, we divide troops and resources that will play a key role in attacking or surviving in a given territory. The game has a multiplayer mode.