WWW Strategy Video Games
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.

Game of Thrones: Winter is Coming
Strategy 26 March 2019
Extended browser production, combining elements of a strategy game and RPG. The game is based on the license of the popular TV series Game of Thrones. The Chinese studio Yoozoo Games is responsible for its creation.

Plants vs Zombies Adventures
Strategy 20 May 2013
Plants vs. Zombies Adventures is a tower defense facebook strategy. The player's task is to repel waves of zombies. To achieve this goal it uses seedlings that grow on plants that attack opponents or slow down their dreams. Between the missions we deal with the development of the town.

Might & Magic: Heroes Online
Strategy 30 September 2014
Might & Magic: Heroes Online is a browser game and a part of the highly popular strategic game franchise created in 1995 by Jon van Caneghem and New World Computing. The game was developed by Blue Byte Software, creators of The Settlers saga, responsible for the browser versions of various popular games (i.e. The Settlers, Anno, or Silent Hunter). In terms of the plot, Heroes Online continues the story from the last two big games of the series.

Anno Online
Strategy 26 September 2013
Browser version of the popular series of economic strategies, which debuted in 1998 and lived to see several parts, set in different eras. The game was created by the experienced German studio Blue Byte - known mainly for the Battle Isle series and The Settlers saga, including its bestselling browser version. The action takes us to a stylized medieval world, where our task is to develop new cities, built on the islands we control.

The Settlers Online
Strategy 17 November 2010
A browser version of one of the most popular economic strategies, which dates back to the first half of the 90s. The original creators of the series from the German Blue Byte studio are responsible for the creation of the game, and the gameplay mechanics refers to the first installments of the series. The players' task is to systematically develop their own kingdom by erecting new buildings and providing our inhabitants with a constant supply of necessary resources.

Social Empires
Strategy 01 June 2011
A combination of a strategy game and a settlement development simulator prepared for users of the social networking site facebook. We take care of the economy of our village by ordering individual inhabitants to collect raw materials, building further facilities to supply the necessary products and creating a powerful army capable of levelling an enemy settlement or surviving the siege.

Cultures Online
Strategy 07 July 2010
Cultures Online is a free browser strategy, combining elements of an economic game with MMORPG, produced by Funatics studio. As the leader of the Viking nations around Iceland, we care about the development of society and its expansion into neighbouring areas. Other players, with whom we can trade, wage wars or make covenants, have an important role in the game.

Command & Conquer: Tiberium Alliances
Strategy 15 December 2011
MMO browser strategy set in the universe of the popular Command & Conquer series realized in the popular free-to-play convention with micropayments. Game was created by EA Phenomic studio and experienced BioWare Victory developers. The action of the game focuses on the struggle for the titular cosmic mineral - tyberium. Players can choose one of the two factions known to the fans of the series: GDI or Nod. The third side of the conflict are computer-controlled mutants called The Forgotten.

Duma Szlachecka
Strategy canceled
A browser-based economic strategy by the native studio Historical Simulations. Production takes us into the reality of the seventeenth-century Polish-Lithuanian Commonwealth, allowing us to play the role of a nobleman building his magnate power. While having fun, we take care of the economic aspect and development of our farmstead, participate in the political life of the country and create our own military force.

Panzer General Online
Strategy canceled
An online strategy game which is a browser-based version of the cult Panzer General series. It was developed by Blue Byte Software. The action takes place during World War II although the production's approach to the subject is far from realistic. In Panzer General Online, we participate in turn-based battles that, even though inspired by historical ones, are quite loosely based on actual events. The game offers both a single player campaign and a multiplayer mode.

OGame
Strategy 01 January 2002
OGame is a free browser strategy game in the MMO convention, prepared and published by the German company Gameforge. Players take control of the small planet and, by expanding its economic and military potential, try to create an intergalactic empire.

DarkOrbit
Strategy 24 December 2006
A browser MMO game developed by Bigpoint. The action of the game is set in a distant future, in which three organizations (Mars Mining Operation, Venus Resources Limited, and Earth Industries Corporation) fight for resources and control over the Universe. The player has to choose a side in the conflict, and carry out numerous missions and assignments for the chosen side aboard various spaceships - the vehicles given to the players are highly diversified in terms of stats and features.

Pixel Starships
Strategy 22 December 2022
A mobile strategy game, developed by SavySoda studio, in which we command the crew of a spaceship. The action of Pixel Starships is set in the distant future, when mankind mastered the technology necessary for unhampered interstellar travels. We assume the role of the captain of a spaceship setting out on an expedition to unexplored regions of space, and our task is to discover new planets and races, and above all, to keep the ship's crew alive.

From Dust
Strategy 22 May 2012
Created under the direction of Eric Chahi, the cult author of Another World, an extensive strategy in which players try to harness the forces of nature to ensure the safety and development of a tribe of people.

Jagged Alliance Online
Strategy 15 September 2012
A browser version of a popular turn-based strategy game brand, allowing you to take control of a mercenary branch. The whole is based on the solutions of its predecessors and is a cocktail of real-time strategy, turquoise and cRPG, complemented by social networking and MMOs. The player, realizing the assumptions of the campaign, follows the situation on servers, takes part in battles, forms alliances, and learns about the movements of enemies.

Monster World
Strategy 01 August 2012
Social game dedicated to younger players. We take care of the monster garden: we grow Chocolate Flowers or Fur Shrubs, carry out missions, buy additional decorative elements and exchange gifts with friends from the facebook service.

Galaxy Life
Strategy 24 November 2011
A strategy game in the climates of science fiction integrated with the social networking site facebook. We create a colony inhabited by friendly strangers called Starling. We collect raw materials necessary for the construction of new profitable buildings, as well as fortifications necessary to protect against raids of other players.

Patrician Online
Strategy 18 October 2011
A browser-based trader, referring with mechanics to the economic strategies from the Patrician cycle. The action of the game takes place in the times of the greatest splendour of the Hanseatic League. Players take on the role of merchants trying to create their own trading empire and at the same time trying to plunge into competition. The whole is based on a free model with micropayments.

Mafia Wars
Strategy 01 June 2008
Free strategic MMO game supported by the browser, in which we manage the mafia family. Our task is to develop a criminal interest and deal with competition from other players. The whole is based on a free model with micropayments.

Dragon Age: Journeys
Strategy 22 October 2009
A kind of "prelude" to Dragon Age: The beginning realized in the form of a free browser game. Together with our companions we walk through the dark corridors of the Deep Paths, fighting against the dark manure.

The Godfather: Five Families
Strategy 26 October 2011
The Godfather: Five Families is a free-to-play, browser-based MMO strategy in gangster climates. The action was set in New York from the second half of the 1930s, where a war takes place between five great mafia families. By joining Stracci, Cuneo, Barzini, Tattaglia and Corleone, players build a gangster empire and try to get rid of the competition. The game was developed by Kabam studio specializing in this kind of productions.

Forge of Empires
Strategy 02 May 2013
Forge of Empires is a browser strategy game in which the main goal is to transform a small town into a developed metropolis. The action takes place over several historical epochs. We erect buildings, develop new technologies, collect raw materials, earn money, and form and maintain a strong army capable of counteracting a possible attack and expansion into the surrounding areas.

New World Empires
Strategy 15 June 2016
Developed by Bytro Labs, New World Empires in an browser MMO game featuring a free-to-play model. In the game the players have to build their own Empires from the scratch, starting with a small country under their rule and a certain amount of money to spend in order to develop their realms. The gameplay builds on four main aspects – economy, exploration, research, and military.

CargoTycoon
Strategy 01 January 2010
A browser-based economic strategy in which players play the role of transport company owners. Their task is to take care of the development of enterprises and thus increase the assets, which can be achieved through the implementation of orders acquired in the course of the game.